PS2 - Castle Shikigami 2 (NTSC)
Used game for the Sony PlayStation 2 game console.
US import, will not play on non-US systems without a converter.
In-game language, instruction booklet and cover insert text are English.
Tested, works. Disc integrity has been tested with special software and proved to be 100% error free. In very good condition. Please refer to pictures for more details of condition and contents.
Genre: 2D shoot-'em-up
Number of players: 1-2 (simultaneous)
Product code SLUS 20962
Castle Shikigami 2 (式神の城II, Shikigami no Shiro II) is a vertical scrolling shooter arcade game developed by Alfa System for the Sega NAOMI arcade system board. It was subsequently ported in Japan to the Nintendo GameCube, and then later to Dreamcast, PlayStation 2, Xbox and Windows PCs. The game was released in North America on the PlayStation 2 by XS Games as Castle Shikigami 2, and in Europe as Castle Shikigami 2: War of the Worlds. XS Games also published the first game in the series in North America and Europe, but under the name of Mobile Light Force 2.
The game mechanisms are generally carried over from the original Shikigami No Shiro, with the addition of more playable characters. The game consists of five stages, each with two parts, with a boss at the end of each part. At the end of each stage, dialogue between the player character(s) and the bosses are shown in cut scenes; a unique sequence of dialogue is shown for every different character or combination of two characters.
Each character has a primary weapon, used by tapping or holding one firing button; holding the button for more than a few seconds, however, will switch to the character's secondary "Shikigami" weapon. This tends to be more powerful, but limited in range or utility, and also slows character movement. Each character's weapons are different, sometimes dramatically, in terms of pattern and power; in addition, each Shikigami weapon is available in one of two modes, chosen at the start of each new game. Bombs are also available, and each character's bombs function differently as well.
The leveling up of weapons from the original game is the only mechanic eliminated in the sequel. Five difficulty levels are available, for both the regular game and the "extreme mode", in which enemies release additional fire when destroyed.
An alternate soundtrack, "S2MIX", consisting of rearranged music tracks from the first game, is also available; the original soundtrack has been completely replaced with brand new tracks in the PAL PS2 release, for undisclosed reasons.
Tension Bonus System
As with many shooters, the game places emphasis on obtaining high scores, which is facilitated by the Tension Bonus System (TBS). The TBS causes a player's score received to multiply, by factors of up to eight times, based on the player character's proximity to enemy bullets or enemies themselves; this is characteristic of the "grazing" mechanics found in games of the bullet hell genre. By staying close to hazardous objects, multipliers can be maintained for extended periods of time. In addition, destroyed enemies release coins that give extra points, which are also affected by the multiplier.
The player's weapons also play a part in the TBS; when the multiplier is at maximum, the primary weapon increases in power and range for as long as this is maintained. In addition, coins released by enemies destroyed with the Shikigami weapon are automatically collected.