Gamecube / GBA - Doubutsu no Mori 20 e-cards set #2 (NTSC-J)
Used e-cards for the Nintendo e-Reader.
Outside of Japan Doubutsu no Mori is known as Animal Crossing.
These cards are to be used with a Nintendo e-Reader. These are NOT Amiibo cards.
Some info about the Nintendo e-Reader: The e-Reader can be used with Game Boy Advance consoles and Gamecube systems with Game Boy Player and is region free. e-Reader cards are region locked, so they can only be used on the e-Reader of the same region. The e-Reader was not released in Europe. This add-on allows to read data of e-Reader cards into the Game Boy Advance or Gamecube (with Game Boy Player). These cards may contain full NES or Game & Watch games or add extra features (levels, power-ups, mini-games) to certain GBA games.
This lot includes 20 Doubutsu no Mori e-cards.
In excellent condition. All cards come in thin protection sleeve. Please refer to pictures for more details of condition and contents.
Genre: add-on cards
Animal Crossing is a life simulation video game developed by Nintendo EAD and published by Nintendo. It is a localized version of Dōbutsu no Mori (Animal Forest), a Nintendo 64 game that was released in Japan on April 14, 2001. It was enhanced and re-released on the GameCube in Japan later that year as Dōbutsu no Mori+, which was localized worldwide as Animal Crossing. Another version, Dōbutsu no Mori e+, was released in Japan in 2003, adding the improvements made to Animal Crossing plus some additional features.
Animal Crossing is an open-ended game in which the human player character moves into a village populated with anthropomorphic animals. The player can interact with the animals, as well as other players through the GameCube's memory card. The game is synced with the GameCube's internal clock and calendar, allowing the game to be played in real-time, which also follows seasons and holidays.
Animal Crossing is a social simulation game, dubbed a "communication game" by Nintendo. It is open-ended, and the player's character can live a separate life with very little set plot or mandatory tasks. Players assume the role of a new resident to the town. The gender and looks of the character depend on answers given to a cat named Rover, whom the player meets on the train the character takes to the town. There are also tasks that players can complete and goals they can achieve. The game is played in real-time, observing days, weeks, months and years using the GameCube's internal clock. Many real-life events and holidays span the year, including Independence Day, Halloween, the Harvest Festival (Thanksgiving), and Toy Day (Christmas). Other activities, such as fishing tournaments and early-morning fitness classes, occur on a regular schedule. When players stop playing, they can talk to their Gyroid, a creature next to their house, to save their progress. If the player turns off the game or resets the GameCube without saving first, a mole called Mr. Resetti appears in front of the player's house the next time they play to scold them for resetting; what they achieved during the previous unsaved game is lost, but everything else is kept.
One of the main goals of the game, given to the player during the game's opening cut scenes, is to increase the size of the player's character's house. This house is the repository for furniture and other items acquired during the course of the game. It can be customized in several ways, such as roof color, furniture, music, wallpaper and flooring. These customizations are judged by the Happy Room Academy (HRA).
Tom Nook, a tanuki (raccoon dog) in the Japanese versions and a raccoon in the American and European versions, runs the local store. At the beginning of the game, he gives the player their first house with a mortgage of 19,800 Bells (the in-game currency). After paying the debt, part of which is done through a part-time job with Nook, the house is expanded, prompting another debt from Nook. The house is expanded several times during the course of the game. Players can sell basically anything to Nook in exchange for Bells.
The village initially contains six villagers, and more villagers move in or out depending on the player's actions. There is a maximum of fifteen villagers living there at a time. All villagers are animals and each has a home that the player can visit. There are many possible interactions between the player and the villagers, including talking, trading items, completing tasks, writing letters, and, in e+, buying medicine for when they get sick. Villagers interact with each other independent of player control.