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CD-i - Mad Dog McCree and the Peacekeeper Revolver (region free)


CD-i - Mad Dog McCree and the Peacekeeper Revolver (region free)


Used game with light gun for the CD-i game console. 

Region free, works on any CD-i console worldwide. 

Digital Video Cartridge is required for the game. Light gun is also compatible with games like Thunder in Paradise, Chaos Control and Mad Dog II.

Please note: light guns of retro gaming systems may not work properly with modern flatscreen displays. 

The game's instruction booklet and back inlay text are in English, French, German and Dutch. Box text is in English, French and German. 

Tested, works. Hardware in very good condition. Game disc and instruction booklet in excellent to near mint condition. Box in fair to good condition, damage to the bottom side. Peacekeeper instructions are missing. Please refer to pictures for details of condition and contents


Genre: light gun shooter with light gun

EAN  8712581000899 

Product code  8100089, 22ER9020 

Release 1995

Mad Dog McCree is the first live-action laserdisc video game released by American Laser Games. It originally appeared as an arcade game[4] in 1990.

It gained considerable attention for its live-action video style, bearing similarities to contemporary Hollywood westerns.

In a series of stages, the player must shoot enemies before they fire, avoid shooting innocent bystanders, and reload each time their six-round revolver is depleted of bullets. Shooting a bystander or getting hit by a gunfighter results in the loss of one life out of three and is followed by a clip showing the town doctor commenting on the player's actions.

However, this traditional light gun shooter gameplay is interspersed with "showdowns", which are fast draw duels that play the same as American Laser Games's later release Fast Draw Showdown. The arcade version is equipped with a specialized light gun which can detect whether or not the player had properly lowered the light gun at the beginning of the duel. Home versions of the game attempted to simulate this mechanic by having the player's gun unloaded at the beginning of the duel, and not allowing it to be reloaded until the same moment when the arcade version would allow the player to draw.

The home versions allow the player to choose from three difficulty modes.

Source: Wikipedia