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CD-i - Dragon's Lair (PAL)


CD-i - Dragon's Lair (PAL)


Used game for the CD-i game console. 

PAL version. 

Digital Video Cartridge required. 

In-game language is English. Instruction booklet and back inlay text are in English, German, French and Dutch. 

Tested, works. Disc and instruction booklet in good to very good condition. Case in good condition. Please refer to pictures for details of condition and contents


Genre: interactive movie 
Number of players: 1 

EAN  8712581001810 

Product code  8100181 

Release  1994

Dragon's Lair is an interactive film LaserDisc video game developed by Advanced Microcomputer Systems and published by Cinematronics in 1983, as the first game in the Dragon's Lair series. In the game, the protagonist Dirk the Daring is a knight attempting to rescue Princess Daphne from the evil dragon Singe who has locked the princess in the foul wizard Mordroc's castle. It featured animation by ex-Disney animator Don Bluth.

Most other games of the era represented the character as a sprite, which consisted of a series of pixels displayed in succession. Due to hardware limitations of the era, artists were greatly restricted in the detail they could achieve using that technique; the resolution, framerate and number of frames were severely constrained. Dragon's Lair overcame those limitations by tapping into the vast storage potential of the LaserDisc, but imposed other limitations on the actual gameplay.

The success of the game sparked numerous home ports, sequels and related games. In the 21st century it has been repackaged in a number of formats as a retro or historic game.

The game is "on rails", meaning the narrative is predetermined and the player has very limited influence on its progression. The game consists almost entirely of animated cutscenes. The player should execute an action at the correct time by selecting a direction or pressing a button in order to clear each quick time event (QTE). Comedic aspects of the game include bizarre-looking creatures and humorous death scenes, and the portrayal of the player character as a clumsy, easily scared and reluctant hero. The player does not control the character's actions directly- but controls his reflexes, with different full motion video (FMV) segments playing for correct or incorrect choices. The game consists of a sequence of challenges played in a random order. Some scenes are played more than once before reaching the end and additionally some scenes are flipped or mirrored such that the opposite actions (e.g. left instead of right) are required.

Source: Wikipedia