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Home » CD-i - Burn: Cycle (PAL)

CD-i - Burn: Cycle (PAL)


CD-i - Burn: Cycle (PAL)


Used game for the CD-i game console. 

PAL version. Comes with soundtrack CD. 

In-game language, instruction booklet and back inlay text are English. 

Tested, works. Discs and documentation in very good condition. Case in good condition. Please refer to pictures for details of condition and contents


Genre: surrealist cyberpunk point-and-click adventure
Number of players: 1 

EAN  8712581001148 

Product code  8100114 

Release  1994

Burn Cycle (stylized as Burn:Cycle) is a 1994 surrealist cyberpunk point-and-click adventure video game for the CD-i that incorporates full motion video. The game's star, Sol Cutter, is a computer hacker and small-time data thief whose latest steal at the beginning of the game comes with a nasty sting. The Burn Cycle virus has been implanted in his head and has given him a two-hour real-time deadline to find a cure before his brain deteriorates completely. The player must guide Sol out of Softech and into the Televerse in order to find his cure. Various obstacles and games stand in his way, and there is the overarching realisation that Burn Cycle has been planted by someone with malicious intent. Finding this within the time limit completes the game.

The game was re-released for personal computers in 1995. In 1996 Philips Interactive Media announced that all of their CD-i games would be ported to the Sega Saturn and Sony PlayStation during the third quarter of 1996, starting with Burn Cycle.[1] However, these ports were never released.

As an adventure puzzle game, the styles of skill tests in the game vary from rearranging wiring circuits to games of chance (such as Psychic Roulette) and games within games, as with the Pac-Man-styled final level. Outside these puzzles, Sol is moved around in point and click style within certain direction constraints. There is one instance where this is coupled with a shooting gallery in the first level, but generally gameplay events only happen when Sol is not travelling. Items such as timers and keys can be collected at various points either to directly affect the levels or to barter. Overall, the game is played within the 2-hour limit (as long as Sol can receive an extension from backyard trader Zip), but it can be saved and time is frozen if the game is paused.

Source: Wikipedia