Home » CD-i - 7th Guest, The (PAL) factory sealed

CD-i - 7th Guest, The (PAL) factory sealed

€34.50

CD-i - 7th Guest, The (PAL) factory sealed

€34.50

Factory sealed game for the CD-i game console. 

PAL version. Includes Game disc and Music disc.

CD-i Digital Video Cartridge required.

In-game language and back inlay text are English. Instruction booklet is in Dutch. 

Still factory sealed. Seal tear strip is missing a very small part. Please refer to pictures for details of condition and contents

Genre: adventure 
Number of players: 1 

EAN  8712581400767 

Product code  8140076 

Release  1993

The 7th Guest is an interactive movie puzzle adventure game, produced by Trilobyte and originally released by Virgin Interactive Entertainment in April 1993. It is one of the first computer video games to be released only on CD-ROM. The 7th Guest is a horror story told from the unfolding perspective of the player, as an amnesiac. The game received a great amount of press attention for making live action video clips a core part of its gameplay, for its unprecedented amount of pre-rendered 3D graphics, and for its adult content. In addition, the game was very successful, with over two million copies sold, and is widely regarded as a killer app that accelerated the sales of CD-ROM drives. The 7th Guest has subsequently been re-released on Apple's app store for various systems such as the Mac. Bill Gates called The 7th Guest "the new standard in interactive entertainment".

The game has since been ported in various formats to different systems, with Trilobyte mentioning the potential for a third entry in the series.

Gameplay
The game is played by wandering through a mansion, solving logic puzzles and watching videos that further the story. The main antagonist, Henry Stauf, is an ever-present menace, taunting the player with clues, mocking the player as they fail his puzzles ("We'll all be dead by the time you solve this!"), and expressing displeasure when the player succeeds ("Don't think you'll be so lucky next time!").
A plot of manipulation and sin is gradually played out, in flashback, by actors through film clips as the player progresses between rooms by solving twenty-one puzzles of shifting nature and increasing difficulty. The first puzzles most players encounter are either one where players must select the right interconnected letters inside the lens of a telescope to form a coherent sentence; or a relatively simple cake puzzle, where the player has to divide the cake evenly into six pieces, each containing the same number of decorations. Other puzzles include mazes, chess problems, logical deductions, Simon-style pattern-matching, word manipulations, and even an extremely difficult game of Infection similar to Reversi that utilizes an AI (and would later go on to make an encore appearance in the sequel). For players who need help or simply cannot solve a particular puzzle, there is a hint book in the library of the house. The first two times the book is consulted about a puzzle, the book gives clues about how to solve the puzzle; for the third time, the book simply completes the puzzle for the player so that the player can proceed through the game. After each puzzle, the player is shown a video clip of part of the plot, if the hint book was consulted 3 times, the player does not get to view the clip. The hint book can be used for all but the final puzzle.

The 7th Guest was one of the first games for the PC platform to be available only on CD-ROM, since it was too large to be distributed on floppy disks. Computer Gaming World reported with amazement in 1993, "not only does Guest consume an entire CD-ROM ... it actually requires TWO."[6] Removing some of the large movies and videos wasn't an option as they were essential to the gameplay. This game, along with LucasArts' Star Wars: Rebel Assault and Brøderbund's Myst, helped promote the adoption of CD drives, which were not yet common. The game's POV footage of walking through the house was originally planned as a live-action video in a practical set, but the idea was abandoned after pre-rendered 3D sequences proved feasible and more cost-effective.

Source: Wikipedia