Saturn - NiGHTS into Dreams (NTSC-J)
Saturn - NiGHTS into Dreams (NTSC-J)
Used game for the Sega Saturn game console.
Japanese import. Will not play on non-Japanese systems without a converter.
In-game language is a mixture of English and Japanese. Instruction booklet and back inlay text are Japanese.
Tested, works. Disc integrity has been tested with special software and proved to be 100% error free. Disc in near mint condition. Instruction booklet in excellent condition. Case in good condition. Please refer to pictures for details of condition and contents.
Genre: 3D platform
Number of players: 1
Product code GS-9046
Nights into Dreams is a 1996 action game developed by Sonic Team and published by Sega for the Sega Saturn. The story follows teenagers Elliot Edwards and Claris Sinclair, who enter Nightopia, a dream world where all dreams take place. With the help of Nights, an exiled "Nightmaren", they begin a journey to stop the evil ruler Wizeman from destroying Nightopia and consequently the real world. Players control Nights flying through Elliot and Claris's dreams to gather enough energy to defeat Wizeman and save Nightopia. The game is presented in 3D and imposes time limits on every level, in which the player must accumulate points to proceed.
Development began after the release of Sonic & Knuckles in 1994, although the concept originated during the development of Sonic the Hedgehog 2 two years prior. Development was led by Sonic Team veterans Yuji Naka, Naoto Ohshima, and Takashi Iizuka. Naka began the project with the main idea revolving around flight, and Ohshima designed the character Nights to resemble an angel that could fly like a bird. Ohshima designed Nights as an androgynous character. The team conducted research on dreaming and REM sleep, and was influenced by the works and theories of psychoanalysts Carl Jung and Sigmund Freud. An analogue controller, the Saturn 3D controller, was designed alongside the game and included with some retail copies.
Nights into Dreams received acclaim for its graphics, gameplay, soundtrack, and atmosphere. It has appeared on several lists of the greatest games of all time. An abbreviated Christmas-themed version, Christmas Nights, was released in December 1996. The game was ported to the PlayStation 2 in 2008 in Japan and a high-definition version was released worldwide for PlayStation 3, Xbox 360, and Windows in 2012. A sequel, Nights: Journey of Dreams, was released for the Wii in 2007.
Nights into Dreams is split into seven levels, referred to as "Dreams". The levels are distributed between the two teenage characters: three are unique to Claris, three to Elliot, and each play through an identical final seventh level, "Twin Seeds". Initially, only Claris' "Spring Valley" and Elliot's "Splash Garden" levels are available, and successful completion of one of these unlocks the next level in that character's path. Previously completed stages may be revisited to improve the player's high scores; a grade between A and F is given to the player upon completion, but a "C" grade (or better) in all the selected character's levels must be achieved to unlock the relevant "Twin Seeds" stage for that character. Points are accumulated depending on how fast the player completes a level, and extra points are awarded when the player flies through rings.
Each level is split up into four "Mares" set in Nightopia and a boss fight which takes place in Nightmare. In each level, players initially control Claris or Elliot, who immediately have their Ideyas (spherical objects that contain emotions) of hope, wisdom, intelligence and purity stolen from them by Wizeman's minions, leaving behind only their Ideya of courage. The goal of each Mare is to recover one of the stolen Ideya by collecting 20 blue chips and delivering them to the cage holding the Ideyas, which overloads and releases the orb it holds. If the player walks around the landscape for too long, they are pursued by a sentient alarm clock which awakens the character and end the level if it comes into contact with the player. The majority of the gameplay centres on flying sequences, which are triggered by walking into the Ideya Palace near the start of each level so that the character merges with the imprisoned Nights. Once the flying sequence is initiated, the time limit begins.
In the flying sections, the player controls Nights' flight along a predetermined route through each Mare, resembling that of a 2D platformer. The player has only a limited period of time available before Nights falls to the ground and transforms back into Claris or Elliot, and each collision with an enemy subtracts five seconds from the time remaining. The player's time is replenished each time they return an Ideya to the Ideya Palace. While flying, Nights can use a "Drill Dash" to travel faster, as well as defeat certain reverie enemies scattered throughout the level. Grabbing onto certain enemies causes Nights to spin around, which launches both Nights and the enemy in the direction the boost was initiated. Various acrobatic manoeuvres can be performed, including the "Paraloop", whereby flying around in a complete circle and connecting the trail of stars left in Nights' wake causes any items within the loop to be attracted towards Nights. The game features a combo system known as "Linking", whereby actions such as collecting items and flying through rings are worth more points when performed in quick succession. Power-ups may be gained by flying through several predetermined rings, indicated by a bonus barrel. The power-ups include a speed boost, point multiplier and an air pocket.
The player receives a grade based on their score at the end of each Mare, and an overall grade for the level after clearing all four Mares. Nights is then transported to Nightmare for a boss fight against one of Wizeman's "Level Two" Nightmarens. Each boss fight has a time limit, and the game ends if the player runs out of time during the battle. Upon winning the boss fight, the player is awarded a score multiplier based on how quickly the boss was defeated, which is then applied to the score earned in the Nightopia section to produce the player's final score for that Dream. The game also features a multiplayer mode, which allows two players to battle each other by using a splitscreen. One player controls Nights, whereas the other controls Reala. The winner is determined by the first player to defeat the other, which is accomplished by hitting or paralooping the other player three times.
The game features an artificial life system known as "A-Life", which involves entities called Nightopians and keeps track of their moods. It is possible to have them mate with other Nightopians, which creates hybrids known as "Superpians". The more the game is played, the more inhabitants appear, and environmental features and aesthetics change. The A-Life system features an evolving music engine, allowing tempo, pitch, and melody to alter depending on the state of Nightopians within the level. The feature runs from the Sega Saturn's internal clock, which alters features in the A-Life system depending on the time.Source: Wikipedia