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Home » Nintendo 64 - Controller Pak NUS-004 (NTSC, region free)
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Nintendo 64 - Controller Pak NUS-004 (NTSC, region free)


Nintendo 64 - Controller Pak NUS-004 (NTSC, region free)


Used memory card for the Nintendo 64 game console. 

US import. Region free, works on any N64 console worldwide.

Comes with unused label sheet.

Tested, works. In very good condition. Box and inner cartboard in good condition. Please refer to pictures for condition and contents. 

Genre: memory card

EAN 045496860097 

Product code NUS-004 

The Controller Pak is the console's memory card, comparable to those seen in the PlayStation and other CD-ROM-based video game consoles. Certain games allow saving of game files to the Controller Pak, which plugs into the back of the Nintendo 64 controller (as do the Rumble and Transfer Paks). The Controller Pak was marketed as a way to exchange data with other Nintendo 64 owners, since information saved on the game cartridge can not be transferred between cartridges.

It is plugged into the controller and allows the player to save game progress and configuration. The original models from Nintendo offered 256 kilobits (32KB) battery backed SRAM, split into 123 pages with a limitation of 16 save files, but third party models have much more, often in the form of 4 selectable memory bank of 256kbits. The number of pages that a game occupy vary, sometimes using the entire card. It is powered by a common CR2032 battery.

Upon launch, the Controller Pak was initially useful, and even necessary for the earlier Nintendo 64 games. Over time, the Controller Pak lost popularity to the convenience of a battery backed SRAM or EEPROM found in some cartridges. Because the Nintendo 64 uses a Game Pak cartridge format that allows saving data on the cartridge itself, few first party and second party games use the Controller Pak. The vast majority are from third-party developers. This is most likely due to the increased production and retail costs which would have been caused by including self-contained data on the cartridge. Some games use it to save optional data that is too large for the cartridge, such as Mario Kart 64, which uses 121 of the total 123 pages for storing ghost data[5], or International Superstar Soccer 64, which uses up the entire cartridge's space for its save data. Tony Hawk's Pro Skater uses 11 pages.[6] Quest 64 and Mystical Ninja Starring Goemon use the Controller Pak exclusively for saved data. The Japan-only game Animal Forest uses the Controller Pak to travel to other towns.

Following the 1996 Christmas Shopping Season, Next Generation reported "impressive sales of the memory pack cartridges despite the lack of available games to take advantage of the $19.99 units".
Source: Wikipedia