Home » PS2 - Shin Megami Tensei: Digital Devil Saga (PAL) sealed

PS2 - Shin Megami Tensei: Digital Devil Saga (PAL) sealed

€29.95

PS2 - Shin Megami Tensei: Digital Devil Saga (PAL) sealed

€29.95

Sealed game for the Sony PlayStation 2 game console. 

PAL version. 
In-game language, instruction booklet and cover insert text are English.
Seal is intact. Please refer to pictures for details of condition and contents. 

Genre: 3D role-playing 
Number of players: 1 

EAN 5036675007742 

Product code SLES 53458 

Shin Megami Tensei: Digital Devil Saga is a duology of role-playing video games developed by Atlus for the PlayStation 2. They are a spin-off of the Megami Tensei series. The first Digital Devil Saga was released in Japan in 2004, North America in 2005, and Europe in 2006. Its direct sequel, Shin Megami Tensei: Digital Devil Saga 2, released in 2005 in Japan and North America, and 2007 in Europe. The games were published in Europe by Ghostlight and in other regions by Atlus and its North American subsidiary Atlus USA.

Digital Devil Saga follows the Embryon, a tribe who fight against six other tribes in a digital world called the Junkyard. After being infected with a demon virus that grants them demonic powers, the Embryon must fight with and devour the other tribes to ascend to "Nirvana". During the conflict, they shelter a woman named Sera, who has the power to calm their demonic powers. In Digital Devil Saga 2, having escaped into the devastated real world, the Embryon are caught up in the fight against the Karma Society, who are intimately linked to the source of the disaster. The gameplay of both titles feature third-person navigation of playable characters around to-scale environments, and turn-based gameplay against demonic monsters and human enemies.

Digital Devil Saga began development pre-2002 under the working title New Goddess. The game's concept and original draft were written by Japanese author Yu Godai, who collaborated with Atlus scriptwriter Tadashi Satomi until withdrawing from the project for personal reasons. The gameplay concept of characters transforming into demons was based on an unused idea for Shin Megami Tensei. The second game began development immediately after the first, with the main development effort going into refining and improving the gameplay. While their commercial performances varied, both games were praised by critics for their story, graphics and gameplay. Since release, the game has inspired a mobile prequel, and Godai wrote a series of novels based on her original premise for the story.

Gameplay
In the Shin Megami Tensei: Digital Devil Saga role-playing games, players take control of the characters Serph, Heat, Argilla, Gale and Cielo, with the characters Sera and Roland becoming playable in Digital Devil Saga 2. These characters are able to transform into a demon form, which is their main form in battle. Characters navigate to-scale environments, fighting enemies in both random encounters and story-focused boss battles. After each battle, experience points are awarded to characters. Character abilities are governed by Mantra Grids, a system where Mantras are bought using the in-game currency Macca, then mastering them using Atma Points gained from defeated enemies. The maximum number of abilities that a character can learn is eight. If two or more characters equip a certain ability, they can perform a stronger version of it through a combo. Each character can learn abilities from one of four categories: Physical, Magic, Shield and Auto.

The Digital Devil Saga games use a turn-based battle system, with three allied characters fighting in battle. Both player characters and enemies are governed by a mechanic called the Press Turn system: each character has a symbol representing a turn. The character can forfeit a turn to allow the next character an action; turns cannot be passed more than once. If an enemy's weakness is exploited or a character lands a critical hit, an extra turn is gained; if a character resists an attack, a turn is lost. In Digital Devil Saga 2, characters will sometimes enter battle in a half-transformed "berserk" mode, which increases attack power while locking away magic skills and lowering a character's defense. While battle is focused around strengthening characters' demon forms, they can also fight in their human forms using conventional weapons, and can equip ammunition. A human character can perform a combo with one in demon form. The magic system uses nine magic attributes. Ice and Lightning magic have a chance of causing the "freeze" and "stun" status, while Expel magic reduces an enemy's hit points by a certain percentage, and Death magic causes an instant kill. Status magic can inflict status effects on enemies.

Each time a character's experience level raises, they receive stat boosts. While the protagonist can assign stat points at will, the other main characters each have certain specializations. Money is also dropped, which can be used to buy supplies from merchants. Atma is gained after each battle, but a greater amount is gained from eating enemies. If an enemy is "frightened", the amount of Atma is further increased. Characters can also be afflicted with a status ailment if they overeat. In Digital Devil Saga 2, special Karma Ring items can be assigned to characters to grant stat boosts. Fitting different gems dropped from defeated enemies granting specific stat boosts and effects. Effects range from granting free status buffs on the player party to casting ailments on enemies. Importing save data from the first game enables some skills and abilities learned during the first game to be transferred to the characters that learned them.

Source: Wikipedia