Home » Famicom - Zelda no Densetsu 1: The Hyrule Fantasy (NTSC-J) cart

Famicom - Zelda no Densetsu 1: The Hyrule Fantasy (NTSC-J) cart


Famicom - Zelda no Densetsu 1: The Hyrule Fantasy (NTSC-J) cart


Used game for the Nintendo Famicom game console. 

Japanese import. Will not play on non-Japanese systems without a converter. 

Outside of Japan this title was released as The Legend of Zelda.
In-game language is a mixture of English and Japanese.
Cartridge only. Tested, works. In very good condition. Please refer to pictures for details of condition and contents. 

Genre: 2D action-adventure 
Number of players: 1 

JAN 4902370501568 

Product code HVC-ZL

The Legend of Zelda is a 1986 action-adventure video game developed and published by Nintendo and designed by Shigeru Miyamoto and Takashi Tezuka. Set in the fantasy land of Hyrule, the plot centers on an elf-like boy named Link, who aims to collect the eight fragments of the Triforce of Wisdom in order to rescue Princess Zelda from the antagonist, Ganon.[8] During the course of the game, the player controls Link from a top-down perspective and navigates throughout the overworld and dungeons, collecting weapons, defeating enemies and uncovering secrets along the way.

The first game of The Legend of Zelda series, it was originally released in Japan as a launch game for the Family Computer Disk System peripheral in February 1986. More than a year later, North America and Europe received releases on the Nintendo Entertainment System in cartridge format, being the first home console game to include an internal battery for saving data. This version was later released in Japan in 1994 under the title The Hyrule Fantasy: The Legend of Zelda 1. The game was ported to the GameCube and Game Boy Advance, and is available via the Virtual Console on the Wii, Nintendo 3DS and Wii U. It was also one of 30 games included in the NES Classic Edition system, and is available on the Nintendo Switch through the NES Switch Online service.

The Legend of Zelda was a critical and commercial success for Nintendo. The game sold over 6.5 million copies, launched a major franchise, and has been regularly featured in lists of the greatest video games of all time. A sequel, Zelda II: The Adventure of Link, was first released in Japan for the Famicom Disk System less than a year after its predecessor, and numerous additional successors and spinoffs have been released in the decades since its debut.


The Legend of Zelda incorporates elements of action, adventure, and role-playing genres. The player controls Link from a flip-screen overhead perspective as he travels the overworld, a large outdoor map with various environments. While the player begins the game armed only with a small shield, a tantalizing cave immediately beckons them within, where a sword is entrusted to Link by an old man for use as their primary weapon with the auspicious first message, “IT’S DANGEROUS TO GO ALONE! TAKE THIS”. Throughout the adventure, Link will find or acquire various items that increase his abilities further; from Heart Containers that increase his life meter, to magic rings that decrease the amount of damage Link takes from enemy attacks, to stronger swords that let Link do more damage to enemies. These items are mainly found in caves scattered throughout the land. Some are easily accessible, while others are hidden beneath obstacles such as rocks, trees, and waterfalls. Deadly creatures roaming about everywhere drop Rupees, the game's currency, when defeated and Rupees can also be found in hidden treasure chests all over the game world. Rupees are used to buy equipment from shops such as bombs and arrows.

Hidden on the overworld are entrances to the large underworld dungeons housing the pieces of the Triforce of Wisdom; Each a unique, maze-like layout of rooms connected by doors and secret passages, often barred by monsters which must be defeated or blocks moved to gain entrance. Dungeons also contain useful items which Link can add to his inventory, such as a boomerang for stunning enemies and retrieving distant items, and a magical recorder that let's Link teleport to the entrance of any dungeon he has previously cleared. By successfully completing each dungeon to obtain all eight pieces of the Triforce of Wisdom, the artifact allows entrance to the final dungeon to defeat Ganon and rescue Zelda. Apart from this exception, the order in which the game may be completed by traversing any given dungeon on the overworld is largely flexible to players, although they do steadily increase in difficulty by number, and some rooms can only be passed by using items gained in previous locations. There are even dungeons with secret entrances which must be uncovered while freely wandering the overworld, after acquiring useful items. This great freedom of where to go and what to do at any point allows for many ways of progressing through the game. It is even possible to reach the final boss without receiving the normally vital sword at its outset.

After initially completing the game, one can begin its more difficult version referred to as the "Second Quest" (裏ゼルダ, Ura Zeruda, lit. "other Zelda"), which alters many locations, secrets, and includes entirely distinct dungeons, with stronger enemies as well. Although more difficult "replays" were not unique to Zelda, few games offered completely different levels upon the second playthrough. By starting a new file with the name entered as "ZELDA", this mode can instead be accessed without needing to beat the game first.

Source: Wikipedia