Famicom - Super Xevious: GAMP no Nazo (NTSC-J) gold cart
Used game for the Nintendo Famicom game console.
Japanese import. Will not play on non-Japanese systems without a converter.
In-game language is English.
Cartridge only. Tested, works. In good condition. Please refer to pictures for details of condition and contents.
Genre: vertical shoot-'em up
Number of players: 1-2
Product code NAM-SX-4900
Super Xevious: GAMP no Nazo (スーパーゼビウス ガンプの謎, Super Xevious: Mystery of GAMP) is a vertical-scrolling shooter video game developed by Tose and published by Namco for the Family Computer in 1986. It is the fourth game in the Xevious video game series, and the first to not have any involvement with series creator Masanobu Endo. In the game, the player controls the "Solvalou" starship, equipped with two weapons: a projectile to destroy flying enemies, and a bomb to destroy ground-based enemies. Stages feature a puzzle that must be solved in order to progress, usually by destroying a certain type of enemy or bombing a specific location on the map.
Despite Endo viewing a sequel to Xevious as unnecessary, Namco created the game due to the overwhelming success of the original. Critical reception for the game was mixed; although some complemented its challenge and graphics, many found it "disappointing" compared to the first game. An arcade version was released for the Nintendo Vs. System arcade unit, titled Vs. Super Xevious. A board game loosely based on it was released in 1987, as part of Namco's "Handy Board Game Series".
Super Xevious: GAMP no Nazo is a vertical-scrolling shooter video game. Much like the first game, the player controls a starship known as the "Solvalou", equipped with two weapons: an "air zapper" that can combat air-based enemies, and a "blaster bomb" to destroy ground-based structures. The Solvalou has a receptacle that will determine where the bomb will land, which is used to target ground enemies.
Each stage has a puzzle that must be solved in order to progress, such as destroying a certain type of enemy or by flying to a specified area on the screen. Failure to complete the puzzle before the stage ends will cause it to loop back to the beginning. Power-up items are also present, which come in the form of colored balls - these include widening the Solvalou's blaster receptacle, and a shield to protect it from enemy fire.