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Neo Geo CD - King of Fighters '96, The w/ spine card (NTSC-J, region free)

€15.95

Neo Geo CD - King of Fighters '96, The w/ spine card (NTSC-J, region free)

€15.95

Used game for the Neo Geo CD game console. 

Japanese import. Plays on any NeoGeo CD console worldwide. 

Available in-game languages are English, Japanese, Spanish and Portugese. Instruction booklet and back inlay text are Japanese. 

Tested, works. In very good condition. Disc integrity has been tested with special software and proved to be 100% error free. Comes in original Neo Geo brand case. Please refer to pictures for details of condition and contents

 

Genre: 2D fighting 
Number of players: 1-2 (simultaneous) 

JAN 4964808500994 

Product code NGCD-214 

The King of Fighters '96 is a fighting game released by SNK for the Neo Geo arcade and home consoles in 1996. It is the third game in The King of Fighters series, following The King of Fighters '95. Like its predecessor, the game was ported to the Neo-Geo CD, as well as the PlayStation and Sega Saturn. Unlike the previous game, the PlayStation and Saturn versions were released only in Japan, with a language setting allowing the player to set the game to English. It is also part of the compilation The King of Fighters Collection: The Orochi Saga for the PlayStation 2, PlayStation Portable and Wii. It was also released on the Wii Virtual Console in Japan on February 15, 2011, in North America on July 12, 2012 and in the PAL region on November 22, 2012.

The game made a few changes to gameplay such as new techniques, various changes of some teams, with a few of them introducing new characters. The plot follows a new King of Fighters tournament created by Chizuru Kagura, the heir of Yata Clan who wants to find and recruit Kyo Kusanagi, who defeated the previous host, Rugal Bernstein, to ask him and his bitter rival, Iori Yagami, to help her in the sealing of the Orochi demon. The new boss is one of the servants from Orochi, Goenitz, who appears after Chizuru is defeated.

SNK members had various troubles with the development of the game as they were dragged on right up to the time of its scheduled release. This happened since developers had difficulties with making the sprites and special moves of new characters from the game. The game has had mixed reviews from several video games publications. While some reviewers have praised the graphical improvements and the addition of new characters, some have commented it was unbalanced in comparison to its prequels.

 

Gameplay

KOF '96 made huge changes to the gameplay of previous KOF games by introducing new techniques. The Dodge technique from the previous two game is replaced by an "emergency evasion" or "attack deflector" technique, which allows the player's character to roll away or towards the opponent. In the latter case, the player can have the ability to roll towards the opponent and end up at the other side. The player can also determine the height of their jump and perform small or high jumps. Additionally, the graphics for all the character sprites from the previous games were redrawn and the commands for certain Special and Super moves were changed from previous games. Like in the previous, Super Special Moves can be performed when the Power Gauge is filled up or when the player's life gauge is flashing red. However, the player can also perform a more powerful version of their regular Super move if both conditions are met (the player has low energy and Maximum level power gauge). One other change in the gameplay system is that the player can now run instead of hop forward to approach the opponent faster.

Source: Wikipedia