Xbox - Silent Hill 4: The Room (PAL)
Xbox - Silent Hill 4: The Room (PAL)
Used game for the Microsoft Xbox game console.
Available in-game languages are English, German, French, Spanish, Italian. Instruction booklet and cover insert text are English.
Tested, works. In excellent condition. Disc integrity has been tested with special software and proved to be 100% error free. Please refer to pictures for details of condition and contents.
Genre: 3D survival action-adventure
Number of players: 1
Product code KN-031, KN03150E-KN
Silent Hill 4: The Room is a survival horror video game, the fourth installment in the Silent Hill series, published by Konami and developed by Team Silent, a production group within Konami Computer Entertainment Tokyo. The game was released in Japan in June 2004 and in North America and Europe in September of the same year. Silent Hill 4 was released for the PlayStation 2, Xbox and Microsoft Windows. Its soundtrack was released at the same time. In 2012, it was released on the Japanese PlayStation Network.
Unlike the previous installments, which were set primarily in the town of Silent Hill, this game is set in the fictional town of South Ashfield, and follows Henry Townshend as he attempts to escape from his locked-down apartment. During the course of the game, Henry explores a series of supernatural worlds and finds himself in conflict with an undead serial killer named Walter Sullivan.
Silent Hill 4 features an altered gameplay style with third-person navigation and plot elements taken from previous installments. Upon its release, the game received generally favorable critical reaction, but its departure from the typical features of the series received a range of reactions.
The objective of Silent Hill 4: The Room is to guide player character Henry Townshend as he seeks to escape from his apartment. Gameplay centers on the apartment, which is shown through a first-person perspective and contains the only save point. The other areas of the game are reached through holes formed in the apartment. For the first half of the game, the room restores Henry's "health" (a measure of the amount of damage that he can endure before 'dying'); in the second half of the game, however, the room becomes possessed by hauntings that drain his health.
In the main levels of the game the player uses the usual third-person view of the Silent Hill series. The player has a limited item inventory which can be managed by leaving unneeded items in a chest in Henry's room. Silent Hill 4 emphasizes combat during gameplay, with a near-absence of complex puzzles in favor of simple item-seeking tasks. Unlike previous games in the series, separate difficulty settings for combat and puzzles are not available; changing the combat difficulty also affects the difficulty of puzzles. In the second half of the game Henry is accompanied and helped in combat by his neighbor Eileen Galvin. Eileen cannot die while she is with Henry, although as she takes damage she succumbs to possession, which also occurs if she is given a firearm. The damage Eileen takes in the game determines whether or not she dies during the final boss fight, directly affecting the ending achieved.
Combat in Silent Hill 4 follows the pattern set by the other games with a few key differences. The player has access to a variety of melee weapons but only two firearms. Certain melee weapons are breakable. Items which can be equipped such as talismans (which protect the player from damage from the hauntings in Henry's room) will eventually break after a short period of use. Another key difference in the combat system is that melee attacks may be "charged" before they are used, inflicting a greater amount of damage to an opponent than a quick attack.
One of the most significant changes is the introduction of immortal ghosts of antagonist Walter Sullivan's victims. The ghosts, which have the ability to hurt Henry, can be nullified by two items. These items can also exorcise the hauntings in Henry's apartment. Ghosts can also be knocked down for a lengthy period of time with one of two special bullets or pinned permanently with a special sword.