Home » Xbox - Prince of Persia: Warrior Within (PAL) factory sealed

Xbox - Prince of Persia: Warrior Within (PAL) factory sealed

€16.50

Xbox - Prince of Persia: Warrior Within (PAL) factory sealed

€16.50

Factory sealed game for the Microsoft Xbox game console. 

PAL version. 
Available in-game languages are English, German, French, Spanish, Italian. Cover insert text is English.
Still factory sealed. Seal has light shelf wear. Please refer to pictures for details of condition and contents. 

Genre: third-person action-adventure 
Number of players: 1 

EAN 5019388242747 

Product code US-059

Prince of Persia: Warrior Within is an action-adventure video game and sequel to Prince of Persia: The Sands of Time. Warrior Within was developed and published by Ubisoft, and released on December 2, 2004 for the Xbox, PlayStation 2, GameCube, and Microsoft Windows. It picks up where The Sands of Time left off, adding new features, specifically, options in combat. The Prince has the ability to wield two weapons at a time as well as the ability to steal his enemies' weapons and throw them. The Prince's repertoire of combat moves has been expanded into varying strings that allow players to attack enemies with more complexity than was possible in the previous game. Warrior Within has a darker tone than its predecessor adding in the ability for the Prince to dispatch his enemies with various gory finishing moves. In addition to the rewind, slow-down, and speed-up powers from Sands of Time, the Prince also has a new sand power: a circular "wave" of sand that knocks down all surrounding enemies as well as damaging them.

Following Warrior Within, a second sequel and a prequel were made, expanding the Sands of Time story. Prince of Persia: The Two Thrones was released on December 1, 2005 and Prince of Persia: The Forgotten Sands was released on May 18, 2010. A port of Warrior Within was done by Pipeworks Software, renamed as Prince of Persia: Revelations, and was released on December 6, 2005 for PlayStation Portable. The port includes additional content including new areas not available in the original release. On June 3, 2010, a port of Warrior Within developed by Gameloft was released for the iPhone. Due to problems with the in-game menu, the game was pulled from the App Store on the same day. It was re-released on June 18, 2010, with the fixed menu and improved tutorial. The iPad version, titled Prince of Persia: Warrior Within HD, was released on September 15, 2010. A remastered high-definition version of Warrior Within was released on the PlayStation Network for the PlayStation 3 on December 14, 2010.

Gameplay
Much as its predecessor, Warrior Within is a 3D platformer centered on exploration and melee combat. As in the prequel, the level design revolves around navigating treacherous environments with parkour and freerunning-styled moves. Unlike the prequel, the game world is highly nonlinear; the player would often return to already visited locations several times from various directions, often traversing time portals to visit the same places in the present and the past in order to find ways around obstacles which would be impassable in either time alone. Secret areas can be found and explored to gain additional health points and unique weapons, which culminates in discovering a weapon capable of inflicting damage on the Dahaka, unlocking the game's canonical ending. In addition to normal platforming, the game also features episodes where the Prince is chased by the Dahaka and must quickly navigate trap-ridden hallways to reach safety. The game's atmosphere has a distinctive darker and grittier theme, in contrast to the colorful palette of the previous game - The Sands Of Time.

The combat system has undergone a revision and allows the player to wield off-hand weapons in addition to the primary weapon.The new combat system - a free flow fighting style - Warrior Within - is at the center of the new combat mechanism. The idea is to use the environment, secondary weapons and the Prince's own acrobatic abilities to dispatch enemies with ease. Two-hand fighting introduces numerous additional acrobatic combos to dispatch enemies with greater efficiency and brutality. Off-hand weapons have varying bonuses and penalties applied to the player's damage and hit points; they can be thrown at enemies to allow a limited form of ranged combat. Aside from bosses, the enemies are sand creatures of varying sizes. Unlike the Sands of Time, where rounds of heavy combat are interspersed with rounds of exploration, enemies can be encountered anywhere along the way, alone and in packs; some common enemies would respawn as the player revisits locations.

As in the prequel, the Prince possesses a limited control of time; the Sands can be used for more efficient combat as well as to slow down and even rewind time, allowing the Prince to retry ill-timed jumps or escape Dahaka's clutches.

Source: Wikipedia