Home » Xbox - Myst III: Exile (PAL) factory sealed

Xbox - Myst III: Exile (PAL) factory sealed

€13.50

Xbox - Myst III: Exile (PAL) factory sealed

€13.50

Factory sealed game for the Microsoft Xbox game console. 

PAL version. 
Available in-game languages are English, German, French, Dutch, Spanish, Italian. Cover insert text and instruction booklet are Dutch.
Still factory sealed. Seal has some damage and shelf wear. Please refer to pictures for details of condition and contents. 

Genre: first-person adventure 
Number of players: 1 

EAN 3307210122889 

Product code US-017

Myst III: Exile is the third title in the Myst series of graphic adventure puzzle video games. While the preceding games in the series, Myst and Riven, were produced by Cyan Worlds and published by Brøderbund, Exile was developed by Presto Studios and published by Ubisoft. The game was released on four compact discs for both Mac OS and Microsoft Windows on May 8, 2001; versions for the Xbox and PlayStation 2 were released in late 2002. A single-disc DVD version was later released for Windows and Mac OS.

The player assumes the role of a friend of Atrus. A member of the D'ni race, Atrus can create links to other worlds called Ages by writing descriptive books. In Exile, Atrus has written an Age for the D'ni to live on while rebuilding their civilization. The book is stolen by a mysterious figure; the player pursues the thief in an attempt to reclaim Atrus' tablet.

The creators of the Myst franchise gave the task of creating the third Myst game to Presto Studios, known for its adventure game series The Journeyman Project. Presto sought to develop a diverse and logical approach to puzzles and Ages, and worked to make the villain sympathetically multifaceted. The developers hired Jack Wall to develop a musical style different from earlier composer Robyn Miller but still recognizable as a Myst game. The project required millions of U.S. dollars and more than two years to complete.

Exile was well-received by critics; The Daily Telegraph called it the best game in the Myst series. Conversely, long-time critics of the series complained that Exile proved that Myst's slower gameplay did not belong in the fast-paced modern game market; GameSpot editor Greg Kasavin described the Myst series as having lost its relevance. Despite selling more than one million copies within the first year of release, Exile performed worse commercially than Myst and Riven. Myst IV: Revelation, the fourth game in the series, was developed and published solely by Ubisoft.

Gameplay
Gameplay in Myst III: Exile is similar to that of its predecessors. The player explores immersive, pre-rendered environments known as "Ages" by using either mouse clicks or the space bar for movement from set nodes across each Age. Unlike previous games, which employed a series of still images, Exile uses a "free look" system which gives the player a 360-degree field of view at each node. The game also has an optional "zip" mode to rapidly cross explored terrain by skipping nodes. Clicking allows the player to manipulate objects and pick up items. The on-screen cursor changes to show contextual actions.

Each of the game's Ages has a distinctive look and theme. Players begin their journey on the Age of J'nanin, which acts as a hub linking to other Ages and as a "lesson Age" demonstrating important principles for later puzzles. Three of these Ages are Amateria, a mechanical Age in the middle of a vast sea; Edanna, a world of preserved nature, with abundant plant and animal life; and Voltaic, a dusty island riddled with contraption-filled canyons.

By gathering clues and manipulating the environment, the player solves thematically linked puzzles. For example, the book leading to Voltaic is accessed by aligning beams of light across a canyon; the Age itself contains similar energy-based puzzles. Edanna's plant-filled puzzles require manipulation of the Age's ecosystem. Puzzles often involve observing interactions between elements of the environment, then adjusting the links between them. The player can also pick up and view journals or pages written by game characters which reveal back-story and give hints to solving puzzles. Cursor Mode allows the player to select items from a personal inventory at the bottom of the screen.

Source: Wikipedia