Wii - NiGHTS: Journey of Dreams (PAL) factory sealed
Factory sealed game for the Nintendo Wii game console.
Available in-game languages (screen text) are English, French, German, Spanish, Italian. Instruction booklet and cover insert text are English.
Still factory sealed. Marks of removed sticker on the back. Please refer to pictures for details of condition and contents.
Genre: 3D platform
Number of players: 1-2 (simultaneous)
NiGHTS: Journey of Dreams is an action video game developed by Sonic Team and published by Sega for the Wii. The sequel to the 1996 Sega Saturn title Nights into Dreams, it was released in Japan and North America in December 2007, and in Australia and Europe the following month. The story follows two children, William Taylor and Helen Cartwright, who enter a dream world called Nightopia. When their nightmares come to life, they enlist the help of NiGHTS, an exiled "Nightmaren", as they journey through Nightopia to stop the evil ruler Wizeman from escaping into the real world.
As with its predecessor, gameplay is centred around Nights flying through the dreams of the two children. The main objective of the game is to fly through rings while gathering enough keys to proceed to the next level. Development of Journey of Dreams began shortly after the release of Shadow the Hedgehog in 2005, and was headed by Sonic Team veteran Takashi Iizuka. The team took steps to ensure that the game stayed faithful to the original, while incorporating a variety of new mechanics and features. The game's setting was designed to resemble England, especially parts of London.
The game received mixed reviews. Critics praised the game's colourful visuals, boss battles, and special effects, but most cited its poor controls, camera, aesthetics and general gameplay as major flaws. Despite the mixed reception, Iizuka said that he would be interested in making a third Nights game, should Sega commission one.
Nights: Journey of Dreams is split into seven levels. The levels are distributed equally between the two children characters: three are unique to Will, three to Helen, and both share a final boss stage. Gameplay is centred around controlling Nights' flight along a predetermined route through each level, resembling that of a 2D platformer or a racing game. In each level, players initially control Will or Helen but will later on assume control of Nights. The player may collect various pick-ups while exploring the level on foot, but will be pursued by "Awakers" which will awaken the player-character and end the game, should three of them come into contact at once. The main objective of the game is to fly through rings and capture bird-like Nightmaren, who possess keys that unlock a series of cages. There are three cages in each level, and all must be unlocked within a set time before the player can proceed. Each collision with an enemy subtracts five seconds from the time remaining, and if the time runs out, the game will end prematurely. While flying, Nights can use a boost to travel faster, but the boost meter is slowly depleted while doing this. If it is fully depleted, the player will no longer be able to use boosts.
The game features items and traps which will either help or impede the player's progress. Collecting blue chips scattered around the levels will increase the player's score; time chips will extend the player's time and slow "Awakers" (if collected on foot). Flying through gold rings will replenish the player's boost meter, spiked rings will harm the player if flown through, and green rings will never disappear (unlike ordinary gold rings). The gameplay also involves the use of "persona masks", which will transform Nights into a different entity, thus granting new abilities to the player. There are three personas: transforming into a dolphin allows the player to swim underwater, a rocket speeds up Nights' flight, and a dragon will increase resistance to wind. Bosses are encountered twice in each level—an easier version early in a level, and a more difficult one at the end.
The artificial life system feature from its predecessor returns in Journey of Dreams, known as "My Dream". This feature revolves around the player raising entities called Nightopians and keeping track of their moods. "My Dreams" connects with the Wii's Forecast Channel, which will change the weather conditions in the player's "My Dream" world according to real-world forecasts. Cosmetic changes are visible every month, for example in February Nightopians hold a giant dragon for the Chinese New Year, whereas in December they are dressed as Father Christmas. Players may visit other players' "My Dreams" through the Nintendo Wi-Fi Connection. In order to increase the population in a "My Dream", Nightopians must be captured in the game's story mode. If there are more Nightopians than Nightmarens in the player's "My Dream", then the environment will look more like Nightopia and if there are more Nightmarens the landscape will change accordingly.
Journey of Dreams features four different control options: the Wii remote as a standalone controller, the Wii remote in combination with the Nunchuk, the Classic Controller, and the GameCube controller. If the Wii remote is used by itself, Nights' flight is controlled by pointing it at the screen. Additionally, the game offers two multiplayer modes: "Battle Mode" and "Speed Mode", the latter of which is playable only online via Nintendo Wi-Fi Connection. "Battle Mode" allows two local players to battle each other by using a splitscreen, and "Speed Mode" revolves around players competing in races against online opponents.