PS2 - Metal Slug 3 (PAL)
PS2 - Metal Slug 3 (PAL)
Used game for the Sony PlayStation 2 game console.
Available in-game languages are English, German, French, Spanish, Italian. Instruction booklet and cover insert text are English.
Tested, works. Disc in fair to good condition. Disc integrity has been tested with special software and proved to be 100% error free. Instruction booklet in excellent condition. Case in good condition. Please refer to pictures for details of condition and contents.
Genre: side-scrolling shoot-'em-up
Number of players: 1-2 (simultaneous)
Product code SLES 52599
Metal Slug 3 is a run and gun video game developed by SNK. It was originally released in 2000 for the Neo-Geo MVS arcade platform as the sequel to Metal Slug 2/Metal Slug X. The music of the game was developed by Noise Factory. The game was later ported to the PlayStation 2, Xbox (not compatible with Xbox 360), Xbox Live Arcade, Virtual Console, Microsoft Windows, iOS, Android, Wii, PlayStation Portable, PlayStation 3, PlayStation 4, PlayStation Vita, and Nintendo Switch. The game added several new features to the gameplay of the original Metal Slug and Metal Slug 2, such as new weapons and vehicles, as well as introducing branching paths into the series. It received generally positive reviews.
The gameplay mechanics are the same as in previous Metal Slug games; the player(s) must shoot constantly at a continual stream of enemies in order to reach the end of each level. At this point, the player confronts a boss, who is usually considerably larger and tougher than regular enemies. On the way through each level, the player can find numerous weapon upgrades and "Metal Slug" tanks. The tank is known as the SV-001 ("SV" stands for Super Vehicle), which not only increases the player's offense, but considerably adds to their defense.
In addition to shooting, the player can also perform melee attacks by using a knife and/or kicking. The player does not die simply by coming into contact with enemies, and correspondingly, many of the enemy troops also have melee attacks. Much of the game's scenery is also destructible, and occasionally, this reveals extra items or power-ups, although most of the time it simply results in collateral damage.
During the course of a level, the player also encounters POWs, who, if freed, offer the player bonuses in the form of random items or weapons. At the end of each level, the player receives a scoring bonus based on the number of freed POWs. If the player dies before the end of the level, the tally of freed POWs reverts to zero.
A new feature in Metal Slug 3 is the branching path system; in most missions, there are forking paths from which the player must choose one, each with their own obstacles, and each of varying length and difficulty. All paths eventually lead to the same boss battle, but the player may have different equipment, and may have rescued more or fewer POW's depending on their choice of path.
Several new vehicles were introduced into the game:
- The "Slug Driller" can be found in the underground part of Mission 4. The drill is capable of mowing down every enemy in front of it and can also be extended. Additionally, the Driller can increase its height, making the player unreachable to ground enemies.
- The "Slug Mariner" gives added firepower when underwater. It fires high-mass rounds which sink to the bottom, as well as torpedoes.
- The "Elephant Slug" is an elephant strapped with a Vulcan cannon. By picking up a battery or a chili pepper, the elephant can fire a bolt of lightning or a fireball from its trunk, respectively.
- The "Ostrich Slug" is similar to the "Camel Slug" in Metal Slug 2/Metal Slug X, although it is faster, can jump farther, and can turn around.
- The "LV Rebel Armor" is a rebel-produced vehicle that can be captured and used by the player. It comes equipped with a heavy machine gun (though in Mission 5 it comes equipped with a flame shot instead), which is interchangeable with other handheld weapons. It also has a grenade launcher, a melee claw attack, and jump jets. The second player can stand on top of the Rebel Armor, and can receive a boost.
- The "Slug Copter" appears alongside the "Slug Flyer" in the airborne portion of the Final Mission. Its Vulcan cannon can fire in all directions, unlike the Flyer. It is also armed with gravity bombs.
- The "Astro Slug" is used jointly by the players and the Rebel forces. Booster rockets carry it into space, where the player can make use of its weaponry. Like the Rebel Armor, the Astro Slug can use infantry weapons through ports on its sides. It fires rockets as a secondary weapon.
As with Metal Slug 2/Metal Slug X, the player can transform into various different states. In addition to the mummy and fat forms from the previous game, other forms include:
- When doused with infectious material, the player becomes a zombie. While medication is available to reverse the effect, the zombified player can make use of a devastating (but slow) vomit attack that covers most of the forward area. The player cannot crouch or jump high, but is immune to attacks from enemies (except zombified enemies). If a zombified player comes into contact with infectious material, they will die.
- Underwater, the player equips a Scuba set with a bubble helmet. Rather than grenades, the player uses a bomb-launching system with the ordnance affected by gravity.
- When flying, should the player lose their vehicle, they rely on a backup jet pack that can fire heat seeking missiles.
- When in space, if the player loses the Astro Slug, they must depend on a jet pack and a breathing apparatus. Explosives are contained in the pack, and when fired they cause a massive fireball.