PS1 - Real Bout Garou Densetsu - Trial version (NTSC-J)
Used game for the Sony PlayStation 1.
Japanese import, will not play on non-Japanese systems without a converter.
Please note: as this is a demo / promo version, it may not contain a full game.
In Europe this game was released as Real Bout Fatal Fury.
In-game language is a mixture of English and Japanese. Case inlay text is Japanese.
Tested, works. In near mint condition. Most of the original seal is still present. Disc integrity has been tested with special software and proved to be 100% error free. Please refer to pictures for more details of condition and contents.
Genre: 2D fighting
Product code SLPM 80070
Real Bout Fatal Fury is a 1995 fighting game released by SNK for the Neo-Geo arcade and home platforms. It is the fifth installment in the Fatal Fury series, following Fatal Fury 3: Road to the Final Victory. Ports of Real Bout were released for the Neo-Geo CD, PlayStation (in Japan and the PAL region) and the Sega Saturn (in Japan, which requires the Extended RAM cartridge for the system). The game was later included in Fatal Fury Battle Archives Vol. 2, a compilation released for the PlayStation 2. In March 2017, this compilation was re-released in the PlayStation Store on PlayStation 4.
Real Bout changes the play controls from the previous Fatal Fury games, reducing the number of attack buttons from four to three: a standard punch and kick button, a "Strong Attack" button which can be either a stronger punch or kick attack, depending on the character. The game retains the three-plane "oversway" system from Fatal Fury 3, which features a main lane for fighting, with foreground and background planes used to avoid attacks or leap towards the opponent. A dedicated button is now used to make an "oversway" (or change plane) towards the background or foreground.
Real Bout introduces a Power Gauge, which fills up as the player performs normal or special techniques against their opponent or defend themselves, similar to many super move gauges featured in other fighting games. The Power Gauge allows players to perform one of three types of Special Techniques, depending of the level of the Power Gauge.
When the gauge is at least half-full and colored yellow, the player can perform "Guard Cancels", which are special counterattacks that can be performed by the player after blocking an opponent's attack. They do not consume any filled portion of the Power Gauge.
When the Power Gauge reaches MAX level while the player still has more than half of their life gauge remaining, then the Power Gauge will enter "S. Power" level. The energy in the Power Gauge will begin to deplete gradually and during that time, the player can perform "Guard Cancels" or a "Super Special Move" (a powerful Special Move). However, once a Super Special Move is performed, the remaining energy in the Power Gauge will be consumed and the Power Gauge will return to its initial state.
When the Power Gauge reaches MAX level while the player has less than half of their life gauge remaining (when the life gauge is flashing red), the Power Gauge will enter "P. Power" level. In this state, the Power Gauge will gradually drain, but the player can perform both Guard Cancels and Super Specials indefinitely until the gauge runs out. The player can also perform a "Hidden Ability", an even more powerful Special Move (similar to the Hidden Abilities in the previous game), which will consume the remaining Power Gauge at this state.
Real Bout also introduces stages with ring-outs, a gameplay feature previously introduced in 3D fighting games such as Virtua Fighter, but the out of bounds areas are guarded by barriers. If a fighter's attacks force the opponent to hit a barrier enough times, the barrier is destroyed, and a fighter can win by knocking the opponent out of bounds. The normal chain combo system, including in the mid-air, is similar to that of X-Men: Children of the Atom.