PS1 - Command & Conquer (PAL) Platinum
PS1 - Command & Conquer (PAL) Platinum
Used game for the Sony PlayStation 1.
In-game language, instruction booklet and cover inserts are English.
Tested, works. Everything in near mint condition. Please refer to pictures for details of condition and contents.
Genre: real-time strategy
Number of players: 1
Product code SLES 00530
Command & Conquer, also known as Command & Conquer: Tiberian Dawn, is a 1995 real-time strategy video game developed by Westwood Studios and published by Virgin Interactive. Set in an alternate history, the game tells the story of a world war between two globalized factions: the Global Defense Initiative of the United Nations and a cult-like militant organization called the Brotherhood of Nod, led by the mysterious Kane. The groups compete for control of Tiberium, a mysterious substance that slowly spreads across the world.
Westwood conceived Command & Conquer during the final stages of the development of Dune II, and it expands on ideas explored in that title. Inspired by the events of the era, particularly the Gulf War, the team gave the game a modern warfare setting. The game contains live-action full motion video cutscenes, which star Westwood employees and a single professional actor, Joseph D. Kucan, who plays Kane. The Nintendo 64 port was developed by Looking Glass Studios.
Command & Conquer was a commercial and critical success, selling over three million copies and winning numerous awards. It has been cited as the title that defined and popularized the real-time strategy genre. The game was the first in the Command & Conquer series, which sold 30 million copies by 2009. To mark the 12th anniversary of the franchise, Electronic Arts, the current publisher and owner of the series, released the game for free in 2007.
Command & Conquer involves players operating as one of two playable factions on a map - the Global Defense Initiative (GDI), and the Brotherhood of Nod - developing bases, gathering resources and using them to produce troops, and then defeating their opponents by eliminating their army and either destroying or capturing their base. Base production and unit training is funded by gathering Tiberium, the game's sole resource, through the use of harvesting units, and processing them into credits through a refinery structure. Each faction has it own type of units, its own superweapon, and its own combat strategy: GDI rely on large-scale strategic attacks with expensive, but sturdy and powerful units; while Nod rely on bigger armies and using unconventional tactics with cheap and unusual units.
Producing units requires establishing a base through a special unit called a Mobile Construction Vehicle (MCV) - MCVs can only be deployed in open flat land, and structures must be placed within close proximity with each other. Bases can be protected with defensive structures, and units are produced in production structures (i.e. Barracks for infantry), with tech buildings helping to unlock more advanced units; construction options function on a tech tree, in that certain buildings must be constructed to unlock new options. Silos can be built to store more resources, as the refinery structures can hold a finite amount, repair facilities can be built to repair damaged vehicles, and power plants are required to keep the base operational - low power slows down unit production, and stops defensive weapons working. In total, the game contain around fifty units and structures.
Command & Conquer features two single-player campaigns, one for each faction, in which the player must undertake a series of missions across a campaign map for their chosen faction. The objective of most campaign missions is usually to destroy units, or destroy / take control of enemy buildings, with each mission beginning with a briefing conducted using a mix of computer animations and live-action full motion video (FMV). At times during the campaign, the player can choose which mission to undertake, which offer different scenarios to overcome.
The original DOS release features multiplayer with up to four players, a rarity at the time, with internet-based multiplayer being made available in Command & Conquer Gold, which also features SVGA visuals. The game's Sega Saturn and PlayStation ports lack multiplayer support, though the latter was released with the inclusion of the fifteen single-player missions from The Covert Operations expansion pack. The Nintendo 64 version, while lacking multiplayer support as well, features updated graphics, with 3D models and environments, and four new "Special Ops" missions, though the FMV cutscenes were removed and replaced with static images, accompanied by voice acting and sound effects.