Home » PC - Duke Nukem Forever (PAL) factory sealed

PC - Duke Nukem Forever (PAL) factory sealed

€5.50

PC - Duke Nukem Forever (PAL) factory sealed

€5.50

Factory sealed game for the PC. 

PAL version. 

In-game language is English. Cover insert text is Dutch.
Still factory sealed. Seal has light shelf wear. Please refer to pictures for details of condition and contents.

Please note: As this is an old PC game, it may not work properly on Windows versions that were developed after this game's release. If the game offers online play, this may not be supported anymore. Activation codes (if applicable) may not be usable anymore, or they may still work at Steam. 

 

Genre: first-person shooter 

Number of local players: 1 

EAN 5026555057325

Duke Nukem Forever is a first-person shooter video game for Windows, OS X, PlayStation 3, and Xbox 360. It is a sequel to the 1996 game Duke Nukem 3D as part of the long-running Duke Nukem series. Duke Nukem Forever entered development in 1997 at 3D Realms and Triptych Games and was finished by Gearbox Software and Piranha Games in 2011. In the game, the player controls Duke Nukem, an action hero who must come out of retirement and save the world from aliens when they begin kidnapping the women of Earth.

Duke Nukem Forever was originally announced in 1997 as the follow up to Duke Nukem 3D, but became a notable example of vaporware due to its severely protracted development schedule, which saw the game being delayed numerous times and had 3D Realms, which was being underfunded and laying off staff in 2009, become involved in a lawsuit with publisher Take-Two Interactive. In 2010, Gearbox took over the game's development and finished the game on behalf of 3D Realms. Finally released on June 14, 2011, Duke Nukem Forever earned mostly negative reviews from critics, who criticized the graphics, dated humor and story, simplistic mechanics, and unpolished performance and design.

Gameplay
Duke Nukem Forever is an action-oriented first-person shooter. Players take control of Duke Nukem and navigate a series of levels which take place on Earth and beyond. The game allows players to interact with various in-game objects, including water coolers, urinals, and whiteboards, which allow players to draw their own images. The gameplay is similar in some respects to the first-person shooter games of the late 1990s and early 2000s, with each level culminating in a boss battle in which Duke has to fight and kill a large, significant alien.

Unlike the previous games, Duke can only hold two weapons at any one time, in a manner similar to the Halo series, although pipe bombs and laser tripwires are considered inventory items and as such are not limited by this restriction. The PC version allows Duke to hold four weapons in the single-player campaign. Items that have an effect on Duke can be picked up by the player; these items are steroids, beer, and the holoduke. Steroids increase the strength of Duke's melee attacks by a great deal for a limited time. Beer makes Duke much more resistant to damage, but blurs the screen. The holoduke creates a hologram of Duke Nukem that looks and acts in a very similar way to Duke, but often says slightly twisted versions of his one-liners. While the holoduke is in effect, Duke becomes invisible and the AI characters do not recognize his presence. The jetpack also returns, but only in multiplayer.

Instead of the health system featured in the previous Duke Nukem games, in which health would be depleted when Duke was injured and would only increase upon finding a health pack, drinking water from fountains/broken fire hydrants, urinating, or using the portable medkit item, Duke Nukem Forever employs a system involving an "ego bar". The ego bar depletes when Duke is attacked; once it is fully depleted, Duke becomes susceptible to damage. Dying will result upon taking too much damage and cause the game to reload the last checkpoint. If the player avoids further damage, then the ego bar and Duke's health are restored. The player can increase the size of the ego bar (thus increasing the amount of damage Duke can take) by interacting with certain objects throughout the game (for example, a mirror), and by defeating bosses. The game employs a save system that is solely based on checkpoints.

Source: Wikipedia