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Lynx - Shadow of the Beast (region free) cart and booklet

Lynx - Shadow of the Beast (region free) cart and booklet
Sold out

Lynx - Shadow of the Beast (region free) cart and booklet


Used game for the Atari Lynx game console. 

Region free, plays on any Lynx console worldwide.
In-game language is English. Instruction booklet  in English, German, French, Dutch, Spanish, Italian.
Tested, works. Cartridge in very good condition. Instruction booklet in good condition. No box. Please refer to pictures for condition and contents.

Genre: 2D platform 
Number of players: 1 

EAN 077000021670 

Product code PA2081

Shadow of the Beast is a platform game developed by Reflections and published by Psygnosis in 1989. The original version was released for the Amiga, and was later ported to many other systems. The game was known for its graphics, with many colours on screen and up to twelve levels of parallax scrolling backdrops, and for its atmospheric score composed by David Whittaker that used high-quality instrument samples.

It was followed by two sequels, Shadow of the Beast II in 1990 and Shadow of the Beast III in 1993. A remake was released for the PlayStation 4 in May 2016, and included the Amiga original.

Shadow of the Beast was designed by Martin Edmondson and Paul Howarth of Reflections Interactive over the course of nine months, and it was their second 16-bit game after their previous game, Ballistix. Edmondson and Howarth described it as their "most ambitious project to date", and stated that they wanted the game to push both the Amiga and Atari ST to their technical limits. To achieve this, the Amiga version was written first, so that they would take advantage of all of the computer's advanced hardware capabilities. The developers made use of the hardware sprites and scrolling rather than using the blitter, which they felt that the blitter "does not run quite as fast as some people would believe." To get the speed they wanted, the developers employed difficult techniques such as the sprite multiplexing. The game uses up to twelve levels of parallax scrolling, and up to a maximum of 128 colours on screen.

The game was also designed to be as difficult as possible; Edmondson remarked that he liked difficult games at the time and he "used to get frustrated if the game was too easy." The game's cover art was designed by British artist Roger Dean, who has also done cover artwork for other Psygnosis-published games. The music for Shadow of the Beast was composed by David Whittaker. Whittaker wrote six main pieces of music, with each pieces contains its own sub-theme, to "fit the changing scenes in the game." The instruments were created using the Korg M1 synthesiser and then sampled at 20 kHz. Ruben Monteiro's arrangement of the game's music was released in 1999, on an Amiga music compilation album Immortal.

In an interview with The One regarding Shadow of the Beast III's development, the development team behind Beast III note that the original Shadow of the Beast's selling point was its graphics, and Edmondson states that "It was definitely a case of being in the right place at the right time. Apart from how many colours and layers of parallax and monsters we could squeeze on screen, no thought went into it whatsoever", and furthermore calls Shadow of the Beast a "graphics showcase". In regards to Beast I's parallax scrolling, Edmondson expresses that "In Beast I, we chose the most obvious and the easiest way of doing it, but the problem with that was that you couldn't have monsters running over the foreground at the same time. They had to be very spaced out and nowhere near interesting parts of the map." Beast III reused no assets from the first two games, with Edmondson stating with regards to Beast I that "the original code for Beast I was so bad. It was the first thing we really did seriously and when you look back on it, it's very slow and inefficient and could have been done 10 times better."

Shadow of the Beast was released in 1989 by Psygnosis. It was initially retailed for £35, and was bundled with a T-shirt. It has been ported for various other platforms since its original release. It was ported to the Atari ST by Eldritch the Cat. It was ported to the ZX Spectrum and the Amstrad CPC by Gremlin Graphics, to the TurboGrafx-16's Super CD-ROM² System and the Commodore 64 by DMA Design, to the Mega Drive by WJS Design, to the Atari Lynx by Digital Developments, to the Master System by TecMagik, and to the FM Towns by Tim Ansell of Creative Assembly. An Atari 8-bit version was in development in 1990 to be published by Harlequin, but it was never finished due to collapse of the company. A port for the Super Nintendo Entertainment System titled Super Shadow of the Beast was shown at the 1992 Summer Consumer Electronics Show, and it was planned to be released by Information Global Service, however it never materialised. The Mega Drive and Super CD-ROM² versions of Shadow of the Beast were released in Japan by Victor Interactive Software on 27 March 1992. The FM Towns and Super CD-ROM² versions feature a soundtrack arranged by Chris Howlett and Ian Henderson of DC Productions.

References in other games
Graphics from Shadow of the Beast and Shadow of the Beast II were featured in two special levels in the original Lemmings game (Amiga, Genesis, PC, Super NES, and Atari ST versions), called "A Beast of a Level" and "A Beast II of a Level". These references were supported by cameo versions of the title music from each version, in this case both pieces were arranged by Tim Wright.

Source: Wikipedia