Gamecube - Sonic Adventure 2 Battle (PAL) UKV Player's Choice
Gamecube - Sonic Adventure 2 Battle (PAL) UKV Player's Choice
Gamecube Sonic Adventure 2 Battle.
Used game for the Nintendo Gamecube game console.
Available in-game languages (screen text): English, German, French, Spanish, Japanese. Speech available in English and Japanese. Instruction booklet and cover insert text are English. Quickstart instructions in Swedish and Finnish.
Tested, works. Disc and instruction booklet in excellent condition. Case in good condition. Please refer to pictures for more details of condition and contents.
Genre: 3D platform
Number of players: 1-2 (simultaneous)
Product code DOL-GSNP-UKV
Sonic Adventure 2 is a 2001 platform game developed by Sonic Team USA and published by Sega. The sequel to Sonic Adventure, it was the final Sonic the Hedgehog game for the Dreamcast after Sega discontinued the console. It features two good-vs-evil stories: Sonic the Hedgehog, Miles "Tails" Prower and Knuckles the Echidna attempt to save the world, while Shadow the Hedgehog, Doctor Eggman and Rouge the Bat attempt to conquer it. The stories are divided into three gameplay styles: fast-paced platforming for Sonic and Shadow, multi-directional shooting for Tails and Eggman, and action-exploration for Knuckles and Rouge.
Development of Sonic Adventure 2 began following the completion of its predecessor. Development took 18 months; it was produced in commemoration of the Sonic series' tenth anniversary and was designed to be faster-paced and more action-oriented than the original. The development team also expanded upon the presence of the Chao creatures and other player characters. Its locations were influenced by American locations such as San Franciscoand Yosemite National Park. The game was announced in October 1999 and was exhibited at E3 2000.
Sonic Adventure 2 received generally positive reviews, receiving praise for its gameplay variety, visuals, and audio, though some criticized its camera, voice acting, and plot. An enhanced port for the GameCube, Sonic Adventure 2 Battle, was released in 2002; this version features improved textures and multiplayer options. The game was also ported to the PlayStation 3, Xbox 360, and Microsoft Windows in 2012.
Sonic Adventure 2 is a 3D game with six playable characters, divided into two campaigns: Hero (with Sonic, Tails and Knuckles the Echidna, where the player battles to save the world) and Dark (with Shadow the Hedgehog, Doctor Eggman and Rouge the Bat, where they battle to conquer it). Each character on each side has a playing style similar to the other characters on the side. The player moves through the Hero and Dark campaigns, switching between them at will. Each campaign cycles through levels of its three characters, telling different sides of the story. Levels have a variety of themes (such as cities, jungles, desert pyramids and outer space), with some followed by boss fights. The two campaigns' stories occur in parallel; completing both campaigns unlocks a Last Story with all six characters, culminating in a final boss fight.
Sonic and Shadow play fast-paced levels, emphasizing platforming and gameplay. Their homing attack can lock onto robots created by Eggman and G.U.N., and they can grind on rails. Tails' and Eggman's levels are slower and oriented towards multi-directional shooting; they are confined to mechs in which they can jump short heights, hover and shoot enemies. Knuckles' and Rouge's levels are open and feature action-adventuregameplay with treasure hunting; in each level, they must find three shards of the Master Emerald. Their search is guided by radar and puzzle-based clues from harmless robots. Knuckles and Rouge can glide, defeat enemies with punches and kicks and scale walls, digging into them to find power-ups.
Adventure 2 has the health system found in many other Sonic games. The player collects rings scattered throughout the levels; being hit by an enemy while holding rings causes the player to drop them all, while being hit without rings causes them to lose a life. Tails and Eggman have the customary health bar, which is slowly refilled by collecting rings. Dying with no lives results in a game over screen. The characters can obtain permanent upgrades that grant them new abilities; for example, one allows Sonic and Shadow to dash along a sequential trail of rings to reach distant platforms, while another lets Knuckles and Rouge attack powerfully enough to break certain containers. Chaos Drives can be used with the player's Chao (small, anthropomorphic animals).
Separate from the main campaigns, the player can raise Chao as virtual pets. They have five attributes (Swim, Fly, Run, Power and Stamina) and a moral continuum from Hero to Dark. From the moment they hatch their stats can be increased with Chaos Drives or small animals, empowering them to compete in karate and racing minigames. Their alignment gradually changes, based on their affection for a characters; for example, a Chao which likes Tails will gradually become more heroic. Playing with Chao increases affection, and when a Chao becomes fully Hero or Dark it assumes that form permanently. Although Chao eventually die, if they received enough affection during their lives they reincarnate.
Adventure 2 has 180 emblems, earned for a variety of tasks. Each level has five missions; only the first is required to continue the campaign, and other missions include completing a harder version of a level and collecting 100 rings. The player earns emblems by completing missions and other tasks, many related to Chao raising. Collecting all the emblems unlocks a 3D version of the Green Hill Zonestage from the original Sonic the Hedgehog.
The game has several two-player modes. Players may race on foot through new (or altered) levels, have shoot-'em-up battles in mechs,hunt for Master Emerald shards or race in go-karts. A few characters are playable in these modes, but not in the main game; Tikal and Chaos from the original Sonic Adventure are playable in the treasure-hunting game, as are Amy Rose and Metal Sonic in the foot-racing levels.