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SNES - Super Mario World (PAL) FAH cart
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SNES Super Mario World
Used Super Nintendo game
Game language is English.
Cartridge only. Tested, works. In fair to good condition, some glue residue on top side. Please refer to pictures for condition and contents.
Genre: 2D platform
Number of players: 1-2
Super Mario World, subtitled Super Mario Bros. 4 for its original Japanese release, is a 1990 platform video game developed and published by Nintendo for the Super Nintendo Entertainment System (Super NES). Development was handled by Nintendo's Entertainment Analysis and Development division, led by producer Shigeru Miyamoto, and was released as a pack-in launch title for the console. It also features 2D graphics with linear transformations.
Super Mario World centers on the quest of Mario and Luigi to save Dinosaur Land from Bowser, the series' antagonist. The two brothers must travel across seven worlds to restore order to Dinosaur Land. It built on the gameplay of previous Mario games, introducing new power-ups that augment character abilities, and established conventions that were carried over to future games in the series. The game also marked the first appearance of Yoshi, Mario's dinosaur sidekick.
Super Mario World was a critical and commercial success, selling over 20 million copies worldwide, and is considered by many critics to be one of the best games ever made. It has been re-released multiple times, first as part of the compilation release Super Mario All-Stars on the Super NES in 1994, and on the Game Boy Advance as Super Mario Advance 2 in 2001 and outside Japan as Super Mario World: Super Mario Advance 2 in 2002 with modified gameplay. It was later re-released as a Virtual Console title for the Wii, Wii U, and New Nintendo 3DS consoles.
Super Mario World is a two-dimensional platform game in which the player controls the on-screen protagonist (either Mario or Luigi) from a side view. The game shares similar gameplay mechanics with previous titles in the series—Super Mario Bros., Super Mario Bros. 2, and Super Mario Bros. 3—but introduces several new elements. In addition to the running and jumping moves found in past games, the player can float with the aid of special items and execute new types of jumps such as the spin jump.
The player navigates through the game via two game screens: an overworld map and a sidescrolling playfield. The overworld map displays an overhead representation of the current world and has several paths leading from the world's entrance to a castle. Paths connect to action panels, fortresses, ghost houses and other map icons, and allow players to take different routes to reach the world's goal. Moving the on-screen character to an action panel or fortress will allow access to that level's playfield. The majority of the game takes place in these levels, populated with obstacles and enemies, with the player traversing the stage by running, jumping, and dodging or defeating enemies. The player is given a certain amount of lives, which are lost when Mario is attacked by an enemy while small, falls into a pit or lava, or runs out of time. If all lives are lost at any point in the game, the "Game Over" screen will appear, in which the player can continue from the last level played by selecting "Continue". Each world features a final stage with a boss to defeat; each of the seven worlds feature fortresses controlled by one of the Koopalings, and the player also battles Bowser in his castle in the seventh world. In addition to special items from previous games like the "Super Mushroom" and "Fire Flower", new power-ups are introduced that provide the player with new gameplay options. In addition, the "Spin Attack" jump is initiated with the "A" button. The spin attack allows Mario or Luigi to break blocks beneath him.
The new suit in the game is the cape feather, which gives Mario a cape and allows him to fly. This suit is also similar to the Tanooki Suit from Super Mario Bros. 3 in terms of gameplay mechanics but with a few alterations: the player can now hold the B button to fly when Mario is able to do so, and can glide using the cape as a sail. However, the Super Leaf, Tanooki Suit, Frog Suit, and Hammer Suit power-ups from Super Mario Bros. 3 did not return. The game also introduced the ability to "store" an extra power-up in a box located at the top center of the screen. For example, if Super Mario obtains a Fire Flower or Cape Feather or picks up another Super Mushroom, a Mushroom is stored in the box. If Cape Mario finds a Fire Flower, a Cape Feather will be stored in the box. The power-up can be released by pressing the Select button or will automatically deploy if Mario is hit by an enemy.
The game introduces Yoshi, a dinosaur companion whom Mario can ride and who is able to eat most enemies. If Yoshi attempts to eat a Koopa or its shell, he will hold it in his mouth for a period of time before swallowing it; Yoshi can also spit out the shell, which will behave as if kicked by Mario. Yoshi gains special abilities while holding a colored shell in his mouth: a blue shell enables Yoshi to fly, a yellow shell causes Yoshi to emit dust clouds that kill nearby enemies, and a red shell allows Yoshi to produce three fireballs. Flashing Koopa shells produce all three abilities, while green shells produce none. The default Yoshi is green, but the game also contains blue, yellow, and red Yoshis; the player can obtain each Yoshi by finding its egg in Star World and feeding enemies to it until it matures. When holding any Koopa shell in its mouth, a Yoshi gains the ability that corresponds to its own color, in addition to that of the shell.
Super Mario World includes a multiplayer option which allows two players to play the game by alternating turns at navigating the overworld map and accessing stage levels; the first player controls Mario, while the other controls Luigi. Although Mario and Luigi must generally navigate through seven worlds to reach the end of the game, the player can beat the game much faster by using the Star Road routes. In addition, there are a number of levels that have hidden exits, so Mario can navigate Bowser's castle in several ways. Furthermore, the exploration of these secret stages can lead to other stages, such as Special World. Completion of Special World permanently alters some sprites and the overworld map's color scheme.
After the success of Super Mario World, the game was packaged in a special version of Super Mario All-Stars titled Super Mario All-Stars + Super Mario World, which was released in 1993 in the United States. In this version, Luigi has his own sprite (in the original, Luigi's sprite was simply a palette swap of the Mario sprite), while the rest remained the same. In 1995, two companies known as Hummer Team and JY Company ported the Super Famicom version of Super Mario World to the Famicom in China with no license. Super Mario World was one of the first games to be announced for the Wii's Virtual Console. It was released in Japan on December 2, 2006, in the United States on February 5, 2007, and in the Europe on February 9, 2007. A short timed demo of the game is one of the unlockable "Masterpieces" in the 2008 Wii game Super Smash Bros. Brawl. It was also released for the Wii U in North America and Japan on April 26, 2013, and in Europe on April 27, 2013, along with the full launch of the Virtual Console for that console.
Super Mario World: Super Mario Advance 2
Between 2001 and 2002, Super Mario World was ported to the Game Boy Advance as Super Mario World: Super Mario Advance 2. Some levels were minimally changed, but the most noticeable alteration was making the game for one player only instead of two. However, Luigi was still usable, but this time as an alternate character; he could jump higher than Mario, but he ran slightly slower. Mario or Luigi could be selected by pressing the GBA shoulder buttons on the map screen. They were also given voices, which were done by Charles Martinet.
EAN code of Super Mario World is 3296580830602, the product code is snsp-mw-fah.
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