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SNES - F-Zero (NTSC)
Product is momenteel niet op voorraad
Used Super Nintendo game
US import, will not play on non-US systems without a converter.
Game language, instructions and box text are English.
Tested, works. Cartridge comes with dust protector and is in very good condition. Instruction booklet in fair to good condition, it is complete and has no writings inside. Front cover has some water damage. Box in very good condition. Inner cartboard tray in good condition. Please refer to pictures for details of condition and contents.
Genre: futuristic racing
F-Zero is a futuristic racing video game developed by Nintendo EAD and published by Nintendo for the Super Nintendo Entertainment System (SNES). The game was released in Japan on November 21, 1990, in North America in August 1991, and in Europe in 1992. F-Zero is the first game of the F-Zero series and was one of the two launch titles for the SNES in Japan, but was accompanied by additional initial titles in North America and Europe. It was re-released for the Virtual Consoleservice on the Wii in late 2006, the Wii U in early 2013, and on the New Nintendo 3DS in early 2016. Nintendo re-released F-Zero in the United States in September 2017 as part of the company's Super NES Classic Edition.
The game takes place in the year 2560, where multi-billionaires with lethargic lifestyles created a new form of entertainment based on the Formula One races called "F-Zero". The player can choose between one of four characters in the game, each with their respective hovercar. The player then can race against computer-controlled characters in fifteen tracks divided into three leagues.
F-Zero has been acknowledged by critics as one of the greatest video games of all time as well for setting the standard for the racing genre and the creation of its futuristic subgenre. Critics lauded F-Zero for its fast and challenging gameplay, variety of tracks, and extensive use of the graphical mode called "Mode 7". This graphics-rendering technique was an innovative technological achievement at the time that made racing games more realistic, the first of which was F-Zero. As a result, IGN credited it for reinvigorating the genre and inspiring the future creation of numerous racing games. In retrospective reviews of the game critics agreed that it should have used a multiplayer mode.
F-Zero is a futuristic racing game where players compete in a high-speed racing tournament called "F-Zero". There are four F-Zero characters that have their own selectable hovercar along with its unique performance abilities. The objective of the game is to beat opponents to the finish line while avoiding hazards such as slip zones and magnets that pull the vehicle off-center in an effort to make the player damage their vehicle or fall completely off the track. Each machine has a power meter, which serves as a measurement of the machine's durability; it decreases when the machine collides with land mines, the side of the track or another vehicle. Energy can be replenished by driving over pit areas placed along the home straight or nearby.
A race in F-Zero consists of five laps around the track. The player must complete each lap in a successively higher place to avoid disqualification from the race. For each lap completed, the player is rewarded with an approximate four-second speed boost called the "Super Jet" and a number of points determined by place. An on-screen display will be shaded green to indicate that a boost can be used; however, the player is limited to saving up to three at a time. If a certain amount of points are accumulated, an extra "spare machine" is acquired that gives the player another chance to retry the course. Tracks may feature two methods for temporarily boosting speeds; jump plates launch vehicles into the air thus providing additional acceleration for those not at full speed and dash zones greatly increases the racer's speed on the ground. F-Zero includes two modes of play. In the Grand Prix mode, the player chooses a league and races against other vehicles through each track in that league while avoiding disqualification. The Practice mode allows the player to practice seven of the courses from the Grand Prix mode.
F-Zero has a total of fifteen tracks divided into three leagues ordered by increasing difficulty: Knight, Queen, and King. Furthermore, each league has four selectable difficulty levels: beginner, standard, expert, and master. The multiple courses of Death Wind, Port Town, and Red Canyon have a pathway that is not accessible unless the player is on another iteration of those tracks, which then in turn closes the path previously available. Unlike most F-Zero games, there are three iterations of Mute City that shows it in either a day, evening, or night setting. In BS F-Zero 2, Mute City IV continued the theme with an early morning setting.
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