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SNES - Doom (NTSC)
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Used Super Nintendo game
US import, will not play on non-US systems without a converter.
Game language, instructions and box text are English.
Tested, works. Cartridge comes with dust protector and is in excellent condition. Instruction booklet in good condition, it is complete and has no writings inside. Back cover has wear. Box in good to very good condition. Inner cartboard tray in very good condition. Please refer to pictures for details of condition and contents.
Genre: first-person shooter
The Super NES version of Doom was published by Williams Entertainment and developed by Sculptured Software and released on September 1, 1995. Randy Linden, the head programmer, created a new game engine called the Reality engine for the port. The game makes use of the Super FX powered GSU-2 chip (often referred to as the Super FX 2 chip), and was one of the few SNES games to feature a colored cartridge: Doom came in a red cartridge in the United States; a black or standard gray cartridge in Europe; and a red, black, or gray cartridge in Australia.
The SNES version of Doom features all five of the PC version levels that were missing from the Atari Jaguar version, but is missing a different set of five levels instead, and, like the Sega 32X version, does not have any console exclusive levels. The levels included resemble the PC levels more so than other ports. This was also the only home console port of Doom released in the 1990s to feature all three of the original secret levels and boss levels from the PC version. Like the Sega 32X version, the player's heads-up displaydoesn't utilize the whole screen, and enemies are only animated from the front, which means that they always face the player. This renders monster infighting impossible, although it is possible for monsters of the same type to damage each other with projectiles. The floors and ceilings are not texture mapped, and this version of the game also lacks both battery back-up saves and a password system, meaning that each episode must be finished from the beginning. Multiplayer was only available if an XBAND modem was used, which included support for two player deathmatch. This version lacks the Spectre enemy (replaced with regular Demon monsters), though it does feature the Cyberdemon and Spider Mastermind boss monsters that the Atari Jaguar, Sega 32X, and 3DO versions lack. In the North American and PAL versions, episode two cannot be played on the "I'm Too Young to Die" and "Hey, Not Too Rough" difficulties, and episode three can only be played on "Ultra-Violence" and "Nightmare" difficulties if one is selected from the game's episode select menu, though it is possible to play episode three on the "Hurt Me Plenty" difficulty if the player beats episode two on that difficulty setting. In the Japanese version, however, all three episodes can be played on any difficulty level.
The automap display takes advantage of the rotating and scaling abilities of the Super FX 2 chip, with the entire map spinning around the player's position rather than the player being portrayed with an arrow. Due to hardware limitations, no particles such as blood impacts, smoke, or bullet sparks are present. The chaingun is now capable of single fire (although emptying one bullet still produces a doubled sound effect). Moreover, the shotgun does not fire seven individual shots as it does in the PC version, but rather functions like a hunting rifle. This allows the player to shoot (and be shot) from a distance using the shotgun with no decrease in power. This version of Doom features support for the SNES Mouse peripheral.
EAN/UPC code of Doom is 031719199501, product code is sns-ad8e-usa.
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