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SNES - Contra III: The Alien Wars (NTSC)
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SNES Contra III: The Alien Wars
Used Super Nintendo game
US import, will not play on non-US systems without a converter.
Game language, instructions and box text are English.
Tested, works. Cartridge comes with dust protector and is in good condition. Instruction booklet in fair to good condition, it is complete and has no writings inside. Back cover has some dagame. Box in good condition. Inner cartboard tray in very good condition. Please refer to pictures for details of condition and contents.
Genre: 2D platform-shooter
Contra III: The Alien Wars, released in Japan as Contra Spirits[a] and in PAL regions as Super Probotector: Alien Rebels, is a 1992 run and gun video game for the Super Nintendo Entertainment System developed and published by Konami. It is the third console iteration of the Contra series, following the original Contra (1987) and Super C (1988) for the NES. Nintendo re-released Contra III: The Alien Wars in the United States in September 2017 as part of the company's Super NES Classic Edition.
Gameplay Contra III: The Alien Wars
Taking advantage of the technology provided by the Super NES, the graphics in Contra III improved upon the NES versions of the first two installments, bringing it closer to the quality of their arcade counterparts. The level design is more complex, and provides more opportunity for interaction. For instance, players can grab on to poles or ceilings and navigate them in a monkey bar fashion, climb walls and ladders, destroy buildings and scenery, and commandeer tanks.
New styles of levels in The Alien Wars involve motorcycle chases, riding on missiles, and two Mode 7enabled top-view levels. Players can carry and switch between two weapons at any time, only losing the one they are currently using if they die. They can also fire these two weapons simultaneously in a spin-jump circular fire pattern that hit enemies on all sides: however, being hit while doing so results in the player losing both of their weapons. The player can also lock their character's mobility, allowing the player to shoot at all eight possible directions (including downwards and at angles) without moving or jumping.
There are three levels of difficulty in the game - Easy, Normal, and Hard. Each increase in difficulty setting also alters several aspects of the game. For example, enemy bosses, when fought on harder difficulties, will have new attacks or modifications to their already-existing attacks patterns. Also, some situations in the game, such as flying in the air on missiles, become more difficult, as the missiles will travel much faster on higher difficulties. In addition, some objects and boss weak points that were destructible on easier difficulty levels will become indestructible on Normal or Hard mode.
If the player completes the game on Easy or Normal, then he will start at the very first stage on the next difficulty with their current weapon configuration, lives, and score intact. On the Hard setting, the final boss will have an additional form that the player must defeat as they escape from the Alien Lair. After defeating this form, the true ending will be shown, followed by the credits and then the player's final score.
Top-view stages Contra III: The Alien Wars
There are two top-view stages in the game: Stage 2 (the Collapsed Highway) and Stage 5 (the Steep Cliffs). The controls in the top-view stages differ from those in Super Contra and Operation C. The player's character always faces the same direction when moved with the control pad and must be rotated with the shoulder buttons (L and R). The perspective differs depending on which game mode is played. When these stages are played in 1-Player Mode, the character always faces up and the area rotates around him. In 2 Players A Mode, these stages uses a horizontal split-screen format, with Player 1's half of the screen on the top and Player 2's half on the bottom. Both characters face right in this mode. In 2-Players B Mode, both players share the same screen and their characters rotate while the perspective remains fixed for both players.
The objective in these stages is also different from the standard side-view stages. Rather than moving into a linear path towards the end of the stage to face a stage boss, the player must first destroy a series of targets situated at fixed locations. The player may select their landing point at the start of the stage, while on-screen arrows help the player lead their character to the nearest target (a map can also be used that pinpoints the player's current location while showing the remaining targets). After all targets are destroyed, the player is transported to a new area to face the boss.
EAN code of Contra III: The Alien Wars is 083717150039, product code is sns-cs-usa. A used 2D platform-shooter game for the SNES Contra III, tweedehands spel voor de Super Nintendo, 2dehands retro games Contra III.
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