SNES Cannon Fodder
Used Super Nintendo game
Game language is English. Instruction booklet and box text in English, German, French, Spanish, Italian and Dutch.
Tested, works. Cartridge in very good to excellent condition. Instruction booklet has written codes on back cover, otherwise in very good condition, it is complete and has no writings inside. Box in very good condition. Inner cartboard tray in very good condition. Please refer to pictures for condition and contents.
Genre: 2D strategy-shooter
Cannon Fodder is an action-strategy shoot 'em up game developed by Sensible Software and published by Virgin Interactive Entertainment for the Amiga in 1993. Virgin ported Cannon Fodder to home computer systems MS-DOS, the Atari ST and the Archimedes, and the consoles Jaguar, Mega Drive, SNES and 3DO. The game is military-themed and based on shooting action but with a strategy game-style control system. The player directs troops through numerous missions, battling enemy infantry, vehicles and installations.
Cannon Fodder has a darkly humorous tone which commentators variously praised and condemned. Its creators intended it to convey an anti-warmessage, which some reviewers recognised, but the Daily Star and a number of public figures derided the game. In other respects, reviewers highly praised the game, which widely achieved scores of over 90% in Amiga magazines. Amiga Action awarded it an unprecedented score, calling it the best game of the year.
Cannon Fodder is a military-themed action game with strategy and shoot 'em up elements. The player controls a small squad of up to five soldiers. These soldiers are armed with machine guns which kill enemy infantry with a single round. The player's troops are similarly fragile, and while they possess superior fire-power at the game's outset, the enemy infantry becomes more powerful as the game progresses. As well as foot soldiers, the antagonists include vehicles such as Jeeps, tanks and helicopters as well as missile-armed turrets. The player must also destroy buildings which spawn enemy soldiers. For these targets, which are invulnerable to machine gun fire, the player must utilise secondary, explosive weaponry: grenades and rockets. Ammunition for these weapons is limited and the player must find supply crates to replenish his troops. Wasting these weapons can potentially result in the player not having enough to fulfil the mission objectives. The player can opt to shoot crates - destroying enemy troops and buildings in the ensuing explosion - at less risk to his soldiers than retrieving them, but again at a greater risk of depleting ammunition.
The player proceeds through 23 missions divided into several levels each, making 72 levels in all. There are various settings including jungle, snow and desert, some with unique terrain features and vehicles such as igloos and snowmobiles. The player must also contend with rivers (crossing which soldiers are slowed and cannot fire) and quicksand as well as mines and other booby traps. In addition to shooting action, the game features strategy elements and employs a point-and-click control system more common to strategy than action games. As the player's troops are heavily outnumbered and easily killed, he must use caution, as well as careful planning and positioning. To this end, he can split the squad into smaller units to take up separate positions or risk fewer soldiers when moving into dangerous areas.
The game drew criticism in the Daily Star for its juxtaposition of war and humour, its showcasing in London on Remembrance Day and especially its use of iconography closely resembling the remembrance poppy. The newspaper quoted the British Legion, Liberal Democrat MP Menzies Campbell and Viscount Montgomery of Alamein, calling the game offensive to “millions", “monstrous" and “very unfortunate" respectively. Virgin Interactive initially defended the use of the poppy as an anti-war statement, which the Daily Star in turn dismissed as a “publicity writer's hypocrisy”.Magazine Amiga Power became involved in the controversy because of its planned reuse of the poppy on the cover of an issue also to be released on Armistice Day. This had been changed in response to criticism in the Daily Star’s original article, but the newspaper published another piece focussing on a perceived inflammatory retort by Amiga Power’s editor Stuart Campbell: "Old soldiers? I wish them all dead." The article featured further quotes from the British Legion. The magazine apologised for including the comment although Campbell himself felt he was “entitled to an opinion” regardless of its insensitivity. The game was ultimately released with a soldier rather than a poppy on the box art, though the poppy was still displayed on the game's title screen. Amiga Power also changed its cover after "legal scrapes with the British Legion over whether a poppy is just a flower or a recognisible symbol of a registered charity." Stuart Campbell elsewhere pointed out that the game was ironically anti-war, while contemporary Amiga Format reviewer Tim Smith also praised the game as intelligently anti-war. Metro later acknowledged "a relatively profound statement on the futility of war" which had been unrecognised by the Daily Star. Kieron Gillen defended the game as ironic and anti-war in a retrospective. Amiga Computing reported the publicity as "perhaps the best advertising campaign" for which Virgin could have hoped.