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Super Famicom - Bombuzal (Japanese import)
  • Super Famicom - Bombuzal (Japanese import)
  • Super Famicom - Bombuzal (Japanese import)
  • Super Famicom - Bombuzal (Japanese import)
  • Super Famicom - Bombuzal (Japanese import)
  • Super Famicom - Bombuzal (Japanese import)
  • Super Famicom - Bombuzal (Japanese import)
  • Super Famicom - Bombuzal (Japanese import)
  • Super Famicom - Bombuzal (Japanese import)
  • Super Famicom - Bombuzal (Japanese import)
  • Super Famicom - Bombuzal (Japanese import)
  • Super Famicom - Bombuzal (Japanese import)
  • Super Famicom - Bombuzal (Japanese import)
  • Super Famicom - Bombuzal (Japanese import)
16,50
Verzending binnen: 1 werkdagVoorraad: 1


Super Famicom Bombuzal
Used Super Famicom game


Japanese import, will not play on non-Japanese systems without a converter.
Game language is a mixture of English and Japanese.
Tested, works. Cartridge in very good to excellent condition. Instruction booklet in good condition, it is complete and no writings inside. Box in good condition. Inner plastic cartridge tray in good to very good condition. Please refer to pictures for details of condition and contents.
 

Genre: puzzle

Bombuzal is a computer puzzle game designed by Antony Crowther (credited as Ratt in the game) and David Bishop for Image Works. The game was released in 1988 for the Amiga, Atari ST and Commodore 64. It was also released in 1989 for MS-DOS and 1990 for the Super NES, with the North American version renamed as Ka-Blooey.

The game had a sequel/remake available only for the Nintendo 64 called Charlie Blast's Territory. Among its notable features was the ability to play using either an overhead or isometric view.

Gameplay

To complete each of its 130 levels, the avatar has to destroy all bombs on the level. He must stand on top of the bomb to light it, then is only able to take one step away before the bomb explodes; he can also pick up and move bombs, but only the ones that are on Rail tiles. Bombs come in different sizes and it is only possible to ignite the smallest kind without dying. In most cases, the bombs have to be set off using a chain reaction to prevent the avatar from being killed in the explosion; at other times, separated small bombs can be destroyed one at a time. Each Bomb/Mine has a reaction zone. For example, a small bomb will only destroy the tile it's on, but will affect any other Bombs/Mines one tile away in the four main directions. A Large bomb will destroy 13 tiles, and its reaction zone will be one tile farther away than the tiles destroyed in each of the four directions, and diagonally between these four points. The game featured level designs by several gaming celebrities, including Jon Ritman, Andrew Braybrook, Geoff Crammond and Jeff Minter. Jeff Minter's level blew up to leave behind a llama dropping a pile of dung.

The Amiga version of Bombuzal was included as a fully working game on the cover disk of the first issue of Amiga Power.

There are also two enemies, Sinister and Dexter, appearing on some levels. These continuously travel along the level, with Sinister always turning left and Dexter always turning right. Neither Sinister nor Dexter actively pursues the avatar, but contact with either is fatal.
Source: Wikipedia

EAN code of Bombuzal is 4906571516512, product code is shvc-bb. This is a used super famicom game, 2dehands Nintendo puzzle game, tweedehands retro spel.


Artikelnummer: SNE-4983164730296
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