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Super Famicom - Hoshi no Kirby 3 + Super Deluxe + Kirby Bowl (NTSC-J) cart
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Super Famicom Hoshi no Kirby 3 + Hoshi no Kirby Super Deluxe + Kirby Bowl
Used Super Famicom games
Outside of Japan these games were released as Kirby's Dream Land 3 (unreleased in Europe), Kirby's Fun Pak/Kirby Super Star and Kirby's Dream Course.
Japanese imports, will not work on non-Japanese systems. Hoshi no Kirby 3 and Hoshi no Kirby Super Deluxe will even not work on a non-Japanese console with a converter.
Cartridges only. Tested, all games work. Condition ranges from good to excellent. Please refer to pictures for details of condition and contents.
Genre: 2D platform
Kirby's Dream Land 3 is the fifth platformer video game starring Kirby. Specifically, it is the third game under the Kirby's Dream Land name. Although the first two games were largely unrelated, Dream Land 3 features many similar characters to Dream Land 2. Kirby 64: The Crystal Shards was the sequel to this game.
Kirby's Dream Land 3 was the last game published by Nintendo for the Super NES in North America. Problems with the game's PAL conversion prevented it from being released in Europe and Australia for many years; it was finally released for the Virtual Console in those regions in the form of an import from North America on July 24, 2009 for the Wii and on July 25, 2013 for the Wii U. The game was re-released on the Virtual Console in North America on January 5, 2009 for the Wii and on May 8, 2013 for the Wii U and in Japan on April 28, 2009 for the Wii and on May 8, 2013 for the Wii U. It was also included along with 5 other Kirby games in the Wii collection for Kirby's 20th anniversary, Kirby's Dream Collection.
The game's platforming mechanics are very similar to most other Kirby games, as is Kirby's skillset. Kirby is able to jump, duck, slide, fly (by inflating himself), as well as perform his signature move: inhaling enemies. When Kirby inhales an enemy, it can be spit back out as a projectile, or swallowed. Normally this has no effect on Kirby, although specific enemies grant Kirby copy abilities, a staple of the Kirby games. Copy abilities replace Kirby's standard inhaling move with a special attack, depending on the enemy Kirby ate. For example, swallowing a fire-based enemy allows Kirby to become a fireball.
Zero is the game's secret and true final boss; defeating him is key in achieving the best ending. Zero takes the form of a giant eye with a red iris, and is responsible for leading the Dark Matter invasion of Dreamland. Zero is famous for being a rare example of graphic violence in a first-party Nintendo game – Zero fights Kirby by opening cuts on his sclera and shooting blood out of the cuts at him. When his health is drastically weakened, his iris rips out from the rest of his body, with blood flying everywhere as it does so. The ruined body, complete with a vicious gash to its front from where the eye burst out trails away, and the final phase of the fight begins, which involves Zero ramming Kirby to injure him. Although he is eventually defeated, Zero reappears in Kirby 64 as 'Zero Squared', retaining his ability to spit blood and his motif as a giant eye. As a reference to his previous fight with Kirby, Zero Squared wears two large plasters on the top of his 'head', covering the wound left from his iris bursting out of his body in the earlier fight.
JAN code of Hoshi no Kirby 3 is 4902370503180, product code is shvc-afjj-jpn.
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