Saturn Clockwork Knight: Pepperouchou no Daibouken
Used Sega Saturn game
Outside of Japan this game was released as 'Clockwork Knight'.
Japanese import, will not play on non-Japanese systems without a converter.
Tested, works. Disc in good to very good condition. Instruction booklet in good condition, it is complete and has no writings inside. Please refer to pictures for more details of condition and contents.
Genre: 2D platform
Clockwork Knight is a side-scrolling platform video game developed and published by Sega for the Sega Saturn. It was released in Japan on December 9, 1994, in North America on the 1995 launch, and in Europe on July 8, 1995. It was followed by a sequel, Clockwork Knight 2.
This game is a side-scrolling platformer in the vein of the Mario and Sonic the Hedgehog series. Unlike those games, however, the game uses prerendered digitized 2D sprites of high-resolution 3D models similar to the Donkey Kong Country series, or Killer Instinct, on top of fully 3D levels (and with fully 3D bosses).
Pepper attacks enemies and opens passages with his key. A quick tap of a button will thrust it out horizontally. Likewise, repeatedly tapping the button over and over will cause him to twist the key around and around. This makes it a bit more powerful (e.g.: an enemy could be knocked out temporarily with a simple jab, but running into the key when twisting it will instantly take it out). He can also pick up unconscious enemies or objects such as footballs or springs and toss them; vertical tosses are possible.
The goal is to reach the end of the stage before time or hit points (typically three, though Gold Keys can increase that maximum) run out. There are no checkpoints; dying sends a player back to the beginning of a level. The levels are fairly large and contain numerous side areas with treasures.Every third level, Pepper must face off against a large, fully polygonal boss in a one-on-one battle. The game has 13 levels, including boss levels. The levels take place in four different rooms with two normal levels and one boss each, plus a final boss. If Pepper loses all his lives, the player can continue from the beginning of the current room by spending coins. If the player does not have enough coins to continue, the game is over and the player must start from the beginning of the game.