N64 Rayman 2: The Great Escape
Used Nintendo 64 game
Cartridge only. Tested, works. In fair to good condition. Please refer to pictures for details of condition and contents.
Genre: 3D platform
Rayman 2: The Great Escape is an action-adventure video game developed by Ubi Soft Montpellier and published by Ubi Soft and the sequel to the original game. It was first released for the Nintendo 64 and Microsoft Windows in 1999, and Dreamcast and PlayStation in 2000. It was later adapted for the PlayStation 2 as Rayman Revolution, the Game Boy Color as Rayman 2 Forever, the Nintendo DS as Rayman DS, and as Rayman 3D on the Nintendo 3DS.
The game was critically acclaimed upon release. It is considered to have raised standards regarding 3D, level design and gameplay. The game has been mentioned in some "Best Games Of All Time" lists in the past.
The game is played from a third-person perspective and the player has control over the camera, though in some situations this control is limited to only certain angles. At several points in the game the player loses control during cut scenes, which typically show dialogue between characters.
By collecting lums, the player unlocks more information about the game world and its back story, which can be read by standing still and pressing a specific button for some time. Some back story is also obtained through (optional) instructions from Murfy, a "flying encyclopaedia" who provides explanations on all kinds of gameplay elements.
In contrast to its predecessor, which was a 2D platformer, Rayman 2 is a 3D platformer. The player navigates through a mostly linear sequence of levels, fighting enemy Robo-Pirates, solving puzzles and collecting lums. Collecting enough lums gains the player access to new parts of the world. Part of the lums are hidden in small cages, in which other freedom fighters or Teensies are imprisoned, and can be obtained by breaking the cages.
Rayman starts the game with minimal abilities, and he can gain more abilities as the game progresses. The main weapon available in the game is Rayman's fist, with which energy orbs can be shot. Eventually, the orbs can be charged before shooting them, making them more powerful. Rayman can also enter a strafing stance which allows him to easily aim orbs whilst avoiding enemy attacks. Rayman later gains the ability to swing over large gaps using Purple Lums. Rayman is also able to use his helicopter hair to slow his descent while jumping, with some segments later in the game allowing him to fly with his hair. There are also various items Rayman can use throughout the game, such as explosive barrels he can throw, giant plums he can ride on to carry him across dangerous surfaces, and rockets he must ride on to access new areas.
In addition to the main, story-based level sequence, there are also several levels in which the player can gain bonuses in a time trial. Additionally, by collecting all lums and breaking all cages in a level, the player unlocks a bonus level in which one of Globox's children races against a robot pirate. When the player controlling the child wins the race, Rayman gains health or a powerup.
Rayman 2 was released on a wide variety of platforms, with several differences and name changes between the versions.
Nintendo 64 and Microsoft Windows
The Nintendo 64 version of Rayman 2: The Great Escape was released first, followed by a Microsoft Windows release later that year, with slight improvements to the Microsoft Windows version (including graphics and music).
On 26 May 2011, GOG.com re-released Rayman 2: The Great Escape, alongside Rayman 3: Hoodlum Havoc and Rayman Forever, made to be compatible with Windows XP, Windows Vista, and Windows 7, along with a digital version of the game's soundtrack as bonus content. On 26 January 2012 Ubisoft announced that Rayman 2 would be added as a bonus for preordering the Microsoft Windows version of Rayman Origins.
The Dreamcast version has various changes from the original Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, and a slightly zoomed-out camera angle. The Dreamcast version also has exclusive mini-games, playable by finding hidden crystals, and changes to the world map (the Dreamcast version uses The Isle of Doors instead of The Hall of Doors as the world map) and final battle. Many features in the Dreamcast version are retained in Rayman Revolution, such as the camera angle and the 3D models. This version has received the highest average reviews, winning 'IGN Dreamcast Game of the Year 2000', and a 9.6 score from IGN.
The PlayStation version was developed by Ubi Soft Shanghai, and is the first version to have the characters speaking real languages (English, French, German, Spanish and Italian), replacing the gibberish spoken by the characters originally. Numerous level design changes were made, and some levels were removed altogether. There are only 800 Yellow Lums in this version and the number remains the same all through the game (the scene with Razorbeard eating one of the Yellow Lums was changed so that he would eat a Red one instead). Some exclusive characters are present in this version, and characters that did not have speaking roles in the other versions, such as the guardians Axel, Umber, and Foutch, now speak to Rayman when he confronts them.
This port was later released on the PlayStation Network on 18 December 2008 in North America and on 28 July 2010 in Europe.
This version, titled Rayman: Revolution (Rayman 2: Revolution in North America), was released on 22 December 2000. It features many enhancements including new minigames, level revisions, new music tracks, three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs in which to walk freely, along with the ability for players to purchase upgrades and minigames with the Yellow Lums they have. The game can also be saved when a level has been only partially completed, but like all versions of the game, it still uses manual saves. However, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version.
This is the only version in which the 1,000th Yellow Lum can be obtained normally, and hence actually changes the total back to 1,000 despite Razorbeard still eating it. The 1,000th Lum is obtained after beating Clark and receiving the Lumz Radar, an exclusive gadget that helps track down any missed Yellow Lums.
This port was later released on the PlayStation Network on 1 May 2012 in North America.
Game Boy Color
Titled Rayman 2 Forever (Rayman 2 in North America), this version was developed by Ubi Soft Milan. It is a 2D side scroller, and follows the story of the other versions. It was released in June 2001 in North America and December 2001 in Europe. It has two identical boss fights. The second boss is Razorbeard, even though the sprite for a common Robo Pirate is used. Ly and Globox appear only in cutscenes. Like the PS1 version, Rayman has to collect 800 Lums instead of 1000.
The Nintendo 64 version of the game was ported to the Nintendo DS under the title Rayman DS on 24 March 2005. Very few changes have been made to the game from the Nintendo 64 version. Parts of some music tracks have been taken out and some graphical textures have been simplified, both likely due to storage limits on the Nintendo DS cartridge. The port also added touch screen controls.
Using the engine of Rayman 2 for the Dreamcast, another port was released for Apple's iOS-based portable devices on 1 March 2010. It features landscape touch-screen controls, with a figurative analogue stick on the left and two on-screen "buttons" on the right-hand side of the screen. The iOS game has since been removed from the App Store.
At a Nintendo event held in Europe on 19 January 2011, Ubisoft revealed several titles in development for Nintendo 3DS, which included a port of Rayman 2 titled Rayman 3D to be released at the system's launch. Ubisoft confirmed that this version is a port of the Dreamcast version (and like the iOS version, the 3DS one also has no minigames nor the Globox Village) with "major updates on key gameplay elements such as accessibility, progression and learning curve." With this release, versions of Rayman 2 have been launch titles for two Nintendo handheld consoles.
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