Game Boy Kirby's Dream Land
Used Nintendo Game Boy game
PAL version, plays on any Game Boy/Color/Advance console worldwide.
Game language is English.
Cartridge only. Tested, works. In good condition. Please refer to pictures for details of condition and contents.
Genre: 2D platform
Kirby's Dream Land is a video game developed by HAL Laboratory and published by Nintendo for the Game Boy. Released in 1992, it is both the first video game in the Kirbyseries and the debut of Kirby himself. As the inaugural Kirby title it created many conventions that would appear in later games in the series. However, Kirby's trademark "copy" ability would not appear until Kirby's Adventure, released less than one year later.
Kirby's Dream Land was designed by Masahiro Sakurai, who intended it to be a simple game that could be easy to pick up and play even by those unfamiliar with action games. For more advanced players, he offered additional optional challenges such as an unlockable hard mode and the ability to edit Kirby's maximum HP and starting number of lives. Kirby's Dream Land was re-released on the Nintendo 3DS via the Virtual Console in 2011 and was also one of the games included in the compilation game Kirby's Dream Collection for the Wii, released to celebrate Kirby's 20th anniversary.
Kirby's Dream Land is an action-platformer. Like many other platformers of the 8-bit and 16-bit era of video games, levels are side-scrolling, played on a two-dimensional plane in which Kirby can move left or right as well as jump. Kirby's main method of attack is to inhale enemies and objects into his mouth, after which the player can either swallow them or spit them out as a projectile attack. In addition to running and jumping, Kirby can also fly by inflating himself with a mouthful of air and flapping his arms. Flying can be done indefinitely; however, while flying, Kirby's only method of attack is to release the air puff held in his mouth which cancels his flight.
The game consists of a total of five levels. Levels are made up of a series of large "rooms" rather than the single continuous corridors typical of platformers at the time connected by doors that lead Kirby to different areas. Some of these doors lead to hidden areas or alternate pathways through the level. The doors act as checkpoints returning the player to the beginning of a "room" should they die rather than starting the level over.
Using his various natural abilities and occasionally items or power-ups, Kirby must overcome obstacles while heading towards a goal door at end of the level, where he must fight a boss to obtain one of the Sparkling Stars. Most bosses are fought by sucking up the projectiles they create and spitting them back at the boss, however, the boss of the third level is fought in the form of a Shoot 'em up segment. The last level before the final boss consists of a boss rush, where the player must fight all of the game's bosses again going through a short area based on the boss's home level.
Like many 1980s-era platformers, the player can accumulate points by defeating enemies and collecting items, with an extra life granted when the player has enough points. However, because Kirby's Dream Land lacks a save function, scores are not recorded. Also, there are no save files, so the player has to start over again when the Game Boy is turned off, if the player chooses to return to the title screen after a Game Over, or if the player resets the game. Once the game has been completed, a code is offered to play an optional Extra Game, in which the difficulty is significantly increased. Completing the extra game offered a second code that lets the player adjust lives and vitality settings to play an even easier or harder game, and listen to music and sound effects freely. Since there is no save function, these codes can be entered even on a new session where the game has not been beaten yet so long as the player knows them.